NEW IN THE DEFINITIVE EDITION
- Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support and much more!
- Discover Naru’s past in two brand new environments.
- Master two powerful new abilities – Dash a...
- Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support and much more!
- Discover Naru’s past in two brand new environments.
- Master two powerful new abilities – Dash and Light Burst.
- Find new secret areas and explore Nibel faster by teleporting between Spirit Wells.
The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, Ori must journey to find courage and confront a dark nemesis to save the forest of Nibel. Ori and the Blind Forest tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios. Featuring hand-painted artwork, meticulously animated character performance, a fully orchestrated score and dozens of new features in the Definitive Edition, Ori and the Blind Forest explores a deeply emotional story about love and sacrifice, and the hope that exists in us all.
I'd like to give you an honest review of the game, but I can't because I literally cannot play it.
It has no in-game control rebind option. It has a text file that can supposedly allow you to rebind keys by manually editing the file; however, it simply does not work. After hours of editing, deleting, recreating the file, and opening and closing the game to the point where I'm starting to hate the look of it, I still have the default controls in game.
I've read people on forums say they're also struggling to get the key rebinds to work, while others have been successful with it. So, it's a gamble.
If you habitually rebind keys in games, whether because of disability, left-handedness, or any other reasons, I would advise against buying this game, because there's a pretty good chance you won't be able to play it.
The artwork could make Miyazaki shed a tear. Seriously, the game is breathtaking.
The music... wow... I can leave that on and never get bored of it. I listed my one complaint at the bottom.
The game play? This is what games should be like, its Nintendo Hard, as per the Trope, this game will kill you with breathtakingly depicted imaginative and countless time honored ways. Crushing pillars? Check. Death Traps like boulders and grinders? Check. Miss that "outrun the time bomb while climbing out of Zebes?" Its here, in several lovely flavors. Did you like the floor and air dash of Mega Man X? Well, Ori has it all. Still remember that Flame Stag level From Mega Man X? We've got a volcano here too.
Ori is a tiny kitsune type critter with an impressive array of athletic abilities, coupled with his companion's ability to blast things to kibbles. Teamwork is fun.
To the reviewer who complained about spikes in difficulty, this is actually a book from old school designers who wrote the book on memorable games. The player's psyche needs a bit of release in between those high difficulty spikes, which is why you are given those not so tough areas to relax and cruise.
Those games we play on the NES or SNES again, and ask ourselves "why don't they remake this with better graphics and leave everything else alone?" Well, our friends here have done just that!! Did you like games with levels which force you to use everything you learned? Yeah... welcome home.
********************************** COMPLAINT ********************************
In fact, MY only complaint is this: FIXED CONTROLS!!!!!!!
Turns out the DEVS did give us this: %localappdata%/Ori and the Blind Forest DE/KeyRebindings.txt
Edit that file to remap your bindings. You have to start the game once without it and then they are generated. Once you edit your controls, make sure you also set the [Activate] variable at the top from False to True or the changes won't take effect.
Hope that helps.
One of my favourite platformers. The art is beautiful, the story not overwhelming but it's enough to get you curious, and the gameplay is extremely fun. Better with an xbox controller. Highly recommended if you like this sort of stuff.
I was not expecting the game to be that challenging. Judging by it's aesthetic I had formulated the opinion that this game would be something like Never Alone in regards to it's difficulty level and depth. I guess I also ignored every single review of the game that mentioned it's actually a metroid-vania game.
The game is as beautiful as it looks on all the promotional materials. Movement is slick and satisfying. Opponent variety is a bit lacking though.
The only reason I am giving the game 4 instead of 5 stars is the fact that there are difficulty spikes, one very famous such spike is the escape from Ginso tree. Coincidently, the area right after that had me stuck for unnaturally long time because I had to use a mechanic from the very beginning of the game that I though I would not use again, so I had forgotten it.
So it's a strong recommend but keep in mind it's not a piece of cake.
This is a gorgeous game with a heart wrenching story and a terrific soundtrack, but the heavy platforming elements aren't precision perfect. With a controller, you need to adjust the sensitivities somehow with some buttons because a few abilities go off way too easily, which will get you killed. Game makes use of a manual "save anywhere" system, but the game takes full advantage of this by constantly throwing tough challenges at you. The game's most intense "escape" sequences are more trial and error more than anything else.
Great game, but full of moments you will never want to replay again. Worth it for at least one 10 hour playthrough if you appreciate Metroidvanias and artistry, but don't play if you have problems with stress.
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