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Old World

in library

4.2/5

( 87 Reviews )

4.2

87 Reviews

English & 9 more
Offer ends on: 25/09/2025 15:59 EEST
Offer ends in: d h m s
39.999.99
Lowest price in the last 30 days before discount: 9.99
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Old World
Description
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse. Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, fro...
Critics reviews
83 %
Recommend
PC Gamer
87/100
User reviews

4.2/5

( 87 Reviews )

4.2

87 Reviews

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Product details
2022, Mohawk Games, ...
System requirements
Windows® 10 (64-bit), Intel® Core™ i5-4570 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core), 8 GB RAM...
DLCs
Old World - Pharaohs of the Nile, Old World - Behind the Throne, Old World - Wonders and Dynasties,...
Time to beat
24 hMain
41 h Main + Sides
66 h Completionist
36.5 h All Styles
Description


From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.


Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be? 
 

 

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters. 
 

  • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
  • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
  • Maintain a strong family unit, or distract yourself with more illicit adventures.

 

 

 

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders. 
 

  • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
  • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
  • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

 

 

 

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness. 
 

  • Discover artifacts and great heroes of the past at ruins scattered across the map.
  • Experience over 3,000 unique events inspired by history and mythology.
  • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
  • Pursue ambitions and legacies related to conquest, development, faith, and more.
  • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

 

 

 

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre: 
 

  • Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
  • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
  • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
  • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
  • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
  • Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
  • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Popular achievements
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
24 hMain
41 h Main + Sides
66 h Completionist
36.5 h All Styles
Game details
Works on:
Windows (10, 11), Mac OS X (10.13+)
Release date:
{{'2022-05-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
4.3 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
中文(繁體)
audio
text
日本語
audio
text
한국어
audio
text
Critics reviews
78
Top Critic Average
83 %
Critics Recommend
OpenCritic Rating

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User reviews

Posted on: May 22, 2022

clanpotshake

Verified owner

Games: 80 Reviews: 1

It's CK2 crossed with Civ4

It's fine, not great. The game is essentially just the classical era of a civ 4 game with the event system of CK2 (at launch) with very few lessons learned from either game. Your turn consists of issuing some number of Orders, usually less than you'd like. You have to split this between your units on the map (civilian + military) and the character interaction stuff. Building out the cities and managing the internal family politics is reasonablly entertaining, The resource management and tribal diplomacy is simple but tied into the character events in entertaining ways. Foreign rulers all kinda blur together - you can make friends with other leaders, but alliances rarely outlive either ruler, and because of how random it is there's often a big age gap. Where the game misses is it didn't learn the lesson Paradox did from CK2 to CK3 - for the character events to be impactful, there has to be a cost to your characters (their solution was the stress system). Instead, you just pick the optimal option for your current situation and all of your rulers kinda blur together. War is also miserable. Unit movements are so high and maps so large than enemies can swoop in from out of view and surround and nuke any individual unit. There's nowhere near enough tactical depth to justify the time spent babysitting units. It's a huge step back from a game like Humankind (specifically the game's battle system and its use of land). Ultimately the game does a few things reasonably well but doesn't really offer anything new and most of the things in this game are done better in others.


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Posted on: May 19, 2022

24jelmer

Games: 288 Reviews: 1

Great 4x title with 1UPT done right

I have been a long time fan of the civilization series and for me, the high point of Civ was part 4. After that, a lot of new mechanics and problems were introduced and I found the games to be slower in part due to 1UPT. Along came Old World. I was skeptic at first because it also uses 1UPT but I was fascinated by the combination of Crusader Kings like politics and Civilization gameplay. I love Paradox games but they can be a bit abstract. This game combines the best of both worlds. It creates stories around characters, but due to the relatively short games, you actually remember all your rulers and what they meant for your story. The shorter span of a campaign (compared to Civ) also means the end game doesn't drag that much. 1UPT in this game works really well compared to Civilization. The scope is much smaller. Civ tries to mimic the whole world and it wouldn't make sense for units to move large distances. Old World can do that and by increasing the movement limit, it solves a lot of the logistical problems of Civ. Also, the AI is much better at using the system compared to Civ. I have the game on epic and there have been some slow downs in the late game but the performance has steadily increased and it performs fine now for me personally. If you like 4X games and want something with a fresher taste, you should definitely give Old World a go.


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Posted on: August 6, 2022

Manlig

Verified owner

Games: 1662 Reviews: 8

Worthy X4 game

This is one of the few games that have made it into my "I'm going to play this over and over again" list along with classics like Civilization and Master of Orion. It gets only 4 stars becuase of some annoying bugs; if those are fixed in future patches it is a solid 5 star title. I don't think I've had a complete crash yet, but there are a few rather annoying bugs like the game playing all my previous achivements when I start it which takes something like 2-3 minutes of annoying fanfares and messages like "your leader got the title of Fountainhead". The good: Graphics are excellent and the balance seems right. One nice feature is how the game avoids most of the (usually boring) endgame by having decent victory conditions that allow you to win the game without eliminating every last opponent. In fact, conquest seems rather difficult from my (limited) experience - something that helps keep the game interesting throughout. One of the mechanisms used to achieve this is "orders" - a resource limiting the numer of units you can move each turn, making exploits like a horde rush more difficult to pull off. Nice new mechanism that keep you on your toes and make games interesting and fun. The slightly less good: The only thing I don't enjoy quite as much is the micromanagement of the development of your family members. Honestly it distracts a bit from playing the game for me. A typical turn may consist of 4-5 popup messages allowing you to choose if your heir should get a +1 bonus to wisdom or charisma and you need to read a blurb of text explaining the event, then check each option to see the effect and last of all check the family member in question to see what seems to work best with that person in particular. End result is that i probably spend more time reading the reports and responding to events than I do planning for how I should expand my empire which IMHO is the wrong balance. I'll put this down to preference, though. I'm sure other love this aspect of the game.


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Posted on: June 2, 2022

KOC

Games: Reviews: 16

Best 4X game since Civilization IV

On the surface, Old World looks like a Civilization game, but it doesn’t play much like one. It’s more narrow in scope and the Crusader Kings style interactions with characters make for more complex and surprising playthroughs than “Gandhi has declared war on you” (again - but this time his words are backed by nuclear weapons instead of catapults). Decisions you make, which seem inconsequential at the time, may become problematic or prove useful later in unexpected ways. Which probably sounds familiar to Crusader Kings players, but rather than the real-time-with-pause grand strategy of CK (make decision(s), press resume and wait for stuff to happen), the turn-based 4X style means that Old World plays out quite differently. It’s not turn-based in exactly the same sense as Civilization or other 4X games, however: Possibly the greatest innovation in the game is the introduction of Orders - essentially an abstract resource (similar to Culture in Civilization). Each turn, the available orders are used for movement and other actions you take (or can be saved up for the next turn), but since the orders are limited, moving every unit every turn is rarely a good strategy. This solves the issue of mid to late game tedium in 4X games where you usually have dozens of units all waiting to be moved around with a fixed set of individual movement points each turn. The use of orders in Old World means you have to make hard decisions on what to do each turn, because you can never do everything in the usual 4X sense. Every decision you make means not doing (or postponing) something else. If there’s one thing I wish other turn-based 4X strategy developers take note of, it’s this particular mechanic. Combined with character events that always pop up with interesting decisions leading to short term or long term consequences, the end result is a 4X strategy game that is unusually engaging each turn and avoids the “glorified spreadsheet” feel of many other games in the genre.


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Posted on: June 17, 2022

Mevelios

Verified owner

Games: 97 Reviews: 19

A good base, but a poor balance

In the direct line of the 4X concept - eXplore, eXpand, eXploit, eXterminate - Old World invites you to build your empire by adding in several components to influence the output and stability of said empire. Mainly, the relation you have with the main figures of your empire, with the noble families as a whole, and with religions. Sadly for me, while I admit the base game is promising, the current product (which will probably change, it's still new at the time of writing) is too poorly balanced in my opinion, and lacks content beyond turn 80. In the beginning, everything is a challenge - never enough actions available, families are rarely friendly, and you never have enough money or resources. So far so good, but there come the two main liabilities in my opinion: the far too excessive focus on religion as a mechanic, and civics as a resource. Civics are used to pump out specialists or town projects, both being permanent additions to all productions. Since it's also used in electing governors (whom also increase your towns' outputs), laws, some missions and so on, civics are a critical resource which make a world of difference - such a difference that you can deal with every event to increase your legitimacy and build a bunch of world wonders. For religions, as said earlier relations work as a mechanic to the output and stability of your empire, in the form of events for characters (possible assassinations) and discontent or rebels for your towns, lowering their output or risking losing them if undefended. However religions influence families, nations, tribes, town discontent - so play their games, cajole them during their tantrums, and all that remains are character relations which don't have much of an influence, except the court vying for power. In the end, once you get your civics production up and act docile to religions, everything gets awfully easy and let you wage war without a worry. Enjoyable as-is, but the lack of balance won't keep you hooked for long!


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