When Sarah inherits her great-uncle's old country home, she has no idea about the dark secret she has stumbled upon and into what obscure world it will take her to. Help Sarah solve the mystery and escape the malicious clutches of the old mansion. Fear is a constant companion on your journey. No mat...
When Sarah inherits her great-uncle's old country home, she has no idea about the dark secret she has stumbled upon and into what obscure world it will take her to. Help Sarah solve the mystery and escape the malicious clutches of the old mansion. Fear is a constant companion on your journey. No matter the dark shadows lurking behind every corner, creeping beasts or demons from another dimension: You have to face your greatest fears to defeat the darkness.
Creeping shadows, huge spiders or terrifying monsters that are coming for you: Experience your personal nightmare through the game's “fear recognition mechanic”
While fighting your way through this nightmare you'll have to solve various riddles to get to the root of this evil and defeat it
Face your Fears in 3 different chapters with a total of 29 sequences
Experience thrilling graphics set in an atmospheric environment which will turn your blood cold
This game is a disgrace and an insult to players. Not only is there no trace of the so called adaptive fear system but there is no way a team relying on per-fabricated Unity assets could have built such a thing. The game is ugly, lazy, often broken ... The developers didn't even tried.
First of all, I never played the previous games by this developer, Passing Pineview Forest and Pineview Drive. Both these games seem to have some kind of fanbase on Steam, and said fanbase seems to have moved on to Obscuritas. If you're coming into the series for the first time, though, the game just seems unfinished. Laughable graphics, no "adaptive fear mechanic" at all, despite what they claim, puzzles that range from too cryptic to too easy, loads of bugs and crashes. Very lazy game developing: it seems like the devs only used preset Unity assets and threw all horror tropes at the players' faces in hopes that *one* will scare us.
If you're a fan of horror games, stay away from this one. Heck, if you're a fan of whatever genre, stay away from this game. It's *that* bad. In my honest opinion, GOG shouldn't be selling this, considering their digital boutique approach and the curating they always do with the games they sell. This is not good enough a game to be sold in here. Period.
Obscuritas makes lofty claims of advanced technology to create a custom-tailored horror experience. How it would do this, I can only imagine, sadly, since the game crashes for me whenever I try to go through literally the first door. This is an unplayable mess. Even without CTD issues, the game lacks any semblance of polish, and looks like a school project. The first five minutes or so is a "cutscene" where you literally look at the back of a girl's head while she reads a letter. Then, we get a credit sequence where we literally just watch a train go through a countryside that could have been on a N64 game. Why couldn't the narration have taken place during this same credit sequence? Clearly zero thought was put into this. I am perfectly ready to forgive inferior graphics in an indie game, even a few bugs. But what little I was able to play is just laughably inept.
If you do wind up playing this, I hope you pay a nickel for it because that's about all it's worth unless these ridiculous stability issues get fixed. Don't forget to hold down the shift button while holding still and watch your character run in place! Press the jump button to hop six inches off the floor--pay attention to your character's shadow, now. She achieves this jump without bending her knees or moving her legs at all! Amazing!
This game gets one star, but really deserves zero stars. It isn't even finished. And GOG, you let this embarrassment on your site? For shame. At least it's better than Steam where this thing has tons of fraudulent positive reviews.
This looks and feels like those french titles: Blair Witch Project Volume 1-3, Necronomicon, Alone in the Dark 4.
What makes the distinction is, this runs on a machine that'd be underandable if you play Doom 3. But this is an adventure-game with not-real-life-quality visuals. These games should work on a lot less horsepower.
I know it's a little mean to talk this badly about a small indie game, but it has a lot of problems.
It's poorly optimised despite looking like a mediocre 360/PS3 game. And while the graphics start out OK, it inevitably ends up being dark grey hallways and barely lit environments. And there are a ton of loading times.
The gameplay is a poor man's Amnesia: The Dark Descent, hunting for notes, keys, and batteries, but with none of the enemies or puzzle solving. It also has a feature that claims to be like the sanity mechanic from Eternal Darkness, but is just random jump scares that get incredibly old incredibly fast.
For the first half of the game has "puzzles" in the form of collecting items, which is tedious, but these "puzzles" devolve into traps that can kill you and semi-transparent ghost dogs that can kill you, both of which are hard to see because of how dark the game is.
And I haven't even got to how all overt the place the game is. There is one random area that is an homage to the 1997 film Cube along with a doll that looks like Jeff Dunham's Grandpa character.
And there are parts of the game where you just suddenly appear in locations that have nothing to do with the mansion and don't properly transition to, like a theme park.
Give this one a miss.
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