Posted on: December 26, 2019

BabloDiscobar
Verified ownerGames: 45 Reviews: 1
Great atmosphere, fun gameplay
Pretty decent puzzle game, but don't be surprised if you're gonna need a guide to get through this
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Obduction ® Copyright 2016 Cyan, Inc. All rights reserved. Obduction ® and Cyan are registered trademarks of Cyan, Inc.
Game length provided by HowLongToBeat
Posted on: December 26, 2019
BabloDiscobar
Verified ownerGames: 45 Reviews: 1
Great atmosphere, fun gameplay
Pretty decent puzzle game, but don't be surprised if you're gonna need a guide to get through this
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Posted on: September 15, 2016
Dadabird
Verified ownerGames: 209 Reviews: 1
A Good Experience
This game is gorgeous. Beautiful story, with connections to Myst universe, it tells us about the development of possibilities that can follow the human being. The puzzles are made to test a person's ingenuity and knowledge, and don't forget a paper and a pencil. The game is some lack of polish, especially close to the end, leaving a sense of lacking of details; adding some depth to the gameplay won't hurt. Despite, the game is beautifully made, the scenery is outstanding and the storytelling is great.
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Posted on: September 22, 2016
Erasmus00
Verified ownerGames: 362 Reviews: 3
Best since Riven
Riven will always hold a special place in my heart as a pinnacle of puzzle and world design. Since then, every "myst-like" game has felt flat, until Obduction. Everything feels like it has it's place and it's own internal logic. None of the puzzles feel cheap, the art direction/design is amazing. It's near perfection. Playing on VR recaptured some of the old feeling of playing Myst on my first computer with a CD-ROM. My only (very mild) complaints involve bits of the story that feel like they take things out of the players hands, but these things happen toward the end of the game, so I'll avoid talking about them to avoid spoiling anyone. I hope this is the first of many more Cyan games.
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Posted on: October 29, 2016
xeniac
Verified ownerGames: 712 Reviews: 21
Wonderful Mystic Game
Obduction is a great Game for Fans of "Walking Simulators", Myst and Puzzles with an high end gaming PC. In the 2nd half of the game you will walk many miles through this gorgeous landscapes just to resolve one puzzle. Obduction is full with beautiful strange machinery that needs to get online again and Books/Journals you should read. Without reading skills you will miss the strange story and will fail with the puzzles. I've read some reviews complaining that the game is to hard. IMHO the puzzles are easier the in Myst and Riven, but of the same mathematical and mechanical nature. I don't know how many hours/days i have spend enjoying this game, because time stood still for me when i clicked the Obduction icon. Thanks to the stunning graphics, the great soundtrack, carefully crafted to fabulous alien Worlds the game sucked me into its own dimension and motivated me to explore every corner of this new world.
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Posted on: April 8, 2018
landofozGirl
Verified ownerGames: 148 Reviews: 38
Good gameplay but some faults
I played all the Myst series and was happy to see Cyan was publishing Obduction. I actually had to get a new desktop to play it as my old one didn't have enough power and would hang up at the onset of the game. All in all, I enjoyed the game as I love first person adventures. The graphics were good, controls pretty good. Story line was OK. I admit that I am don't pay attention to directions I receive so often do a lot of wandering around aimlessly so that explains my 24+ hours of playtime. The good: Graphics. Pretty worlds except for Mofang. Well done. Various worlds to explore. I enjoyed exploring and finding shortcuts. One world is harsh and thankfully you don't spend too much time there. Lots of puzzles that require thinking as there are no inventory items. Very open and fun to explore. The less than good: 1) Lots of transporting from one world to another. My system handled it pretty quickly so that wasn't too bad. But frankly, I do not like a lot of backtracking and revisiting as you figure out your next move. Many time, because I was unsure of the next action, I transported repeatedly in a short period of time. This caused me to play in short spurts because I would get frustrated and quit. 2) Murky objectives. This might be my fault as I didn't listen to CW (or whatever his name was) and I played only on weekends so I would forget objectives. 3) No map. So many transport machines and dimensional walls and no way to document them except by your own hand. 4) Very open. Many areas I would revisit thinking I could now gain access only to find they were "end of game" locations. That's real world, but still frustrating. Enjoyable game. Many hours. Glad I played it.
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