Build a loyal band of followers and survive the journey across a broken world. Barely.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect electrical currents.
You are the last hope to a band of outcastes and refugee...
Build a loyal band of followers and survive the journey across a broken world. Barely.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect electrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. Can you survive long enough to reach the mysterious Crypt?
These features make Nowhere Prophet stand out
Card-based tactical combat system
New procedurally generated maps each game
Find loot and recruit followers to build your deck
Unlock new content across multiple playthroughs
More than 300 cards for you to discover
Indian infused electronica soundtrack
A roguelike deck-building game
Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.
TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
A science-fiction post-apocalypse
Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
This game plays a bit like FTL, Hearthstone, but in much better-realised setting and with more advanced mechanics. There is no question that it is difficult and sometimes random events or particular enemy compositions will waylay your caravan's progress, but that's the beauty of having asymmetrical factions. And speaking of beauty, the art in the game is gorgeous, as is the soundtrack. Given that it was made by a single dev over the course of 5 years, it's clearly a labour of love and the dev continues to support it with updates and balance tweaks.
In this game your cards are "followers" on their way to "nowhere" with you as their prophet. And they can die meaning the card is destroyed and is removed from your deck for the rest of the journey. Of course, there are ways to obtain new followers, but still, it's a neat way to make you care about your deck a bit more and maybe not rush your decisions as much. Personally, I love this feature and how it fits in with the rest of the game world - some followers are disposable drifters, others - the backbone of the caravan. It's great.
Game Play:
This is a game about doing the best you can with what you have, and it is fun because of it. You will rarely have that perfect combination and when you get it you will lose it. You may well go into battles with a mediocre hand because you have to save your best cards for the harder battles. You will sacrifice good cards and lose them for the play through. Healing is rare and randomly applied.
Flavor text:
I don’t read flavor text in games, but I found my self enjoying the flavor text and looking forward to finding more of the story.
Choices:
The choices are real in the game and impact play through in real ways. You have three philosophies which you receive points for based on your actions. Each opens up new choices and bonus options that will benefit you within the game.
RNG
You will lose, you will be outmatched, and then you start over and try again and the next experience will be totally different.
So the visuals and the music are pretty cool in this game but the battles are not proper. You can't just put a follower down on the table (from a limited hand) and just be killed next round. There is no consistency in the battles - they are shallow and have a very weird flow. Perhaps its by design but as a turn based games addict.. i do not like them in this title.
Also the price is pretty high. I got the game on a summer sale but would not pay 20 euros for this. Plenty of cheaper better alternatives.
The game tries to combine Slay the Spire and Trials of Fire, two of my favourite games, but sadly, does not succeed.
I dont like the artwork and atmosphere, the AI is garbage, there is too much randomness, i dont like the hunger system, and i really, really dislike the "permanent death" feature, which basically means, that your creature cards can die (if they are beaten twice without being cured between), and be permanently removed from your deck.
Which makes it unnecessary difficult and annoying, to try to build a decent deck with a theme, as your key cards will be disappearing all the time (speaking of "hard difficulty", the only difficulty i play these kinds of games on).
The game does still show some quality, it just isnt nearly as good as the game it is built on, and therefore, i cannot recommend it...
I want to thank the developer for the experience of a leader in a post-apolyptic setting. Thank you for letting me manage the whole journey as a combination of Magic the Gathering and Slay the Spire. I loved it.
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