Posted on: May 6, 2022

wilkan
Verified ownerGames: 508 Reviews: 155
Works as a Vampire Castle Exterminator
RECOMMENDED. It runs smoothly, the end goal is well established and you are given the guns to deal with the obstacles. You should give the game a chance, it has a lot of cool factor in it because of how well the horror setting is established with situational music and it puts the old and slow Nosferatu films into a real time tempo. It is not too long, you can beat it in a day. Any longer and the game would turn into a repetitive drag. The bad parts: 1) respawning enemies - Every time you leave a room, there is a random chance to spawn an enemy into your current room and its spawn point can be next to you. This is bad because the enemies are fast, hit hard and do mostly melee damage. This is irritating as hell. Once you start getting plenty of firearm ammo, you can delete them fast, even without the broken-tier-effective machine gun. 2) Enemies in general - There is no reward for killing enemies, though you have to do it because they will get you from 100 to 0 fast if you try to ignore them, even the least powerful dogs. The only good thing about them is that they do not attack the escorts that are following you. You cannot hit stun enemies - if they are close enough to hit you, they will eventually start hitting you, even if you seemingly hit-stun them - the damage happens regardless of whether the strike animation plays or not. The jumping ones are worst as the damage always happens before the animation plays. The animation issues make reading the enemies not very fun or useful as it makes little realistic sense. 3) It is a rush game where you have to save your dudes before their elimination times happen. In practice, this means you will have to quickly blow through the enemies and collect stuff to not be late. You cannot have too much fun with this game, it is work. 4) The procedural level generation sucks. It reuses the same room layouts so often you'll be locatinally confused when you arrive into the third identical room. Also, maps tend towards maze-like.
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