Posted on: June 9, 2021

Highzenberg
Verified ownerGames: 1326 Reviews: 9
Less than the sum of its parts
Hired Gun's developers have obviously played a lot of very good shooters. The game is filled with design influences from recent entries like Doom Eternal, to older titles like Crysis. Their problem seems to be that the team knew when they saw a mechanic or feature that worked well, but don't seem to understand why any of those things worked. So the final design doesn't feel coherent. Instead it's a 'if we put enough things that are cool in the same place, the result *must* be cool too.' And it isn't. The final straw for me was being in a dark cave, surrounded by a respawning horde of big, fast melee enemies that were *also* black, firing the gun the game had just given me that filled the screen with bloom and particle effects, and spamming the melee button to regen health in between shots. And when I finished with that? Going into a platformer puzzle level in a game that uses a lives system instead of saves. The game is reasonably stable, and looks very pretty when it isn't trying to blind you with sfx, but there are so many options that do the actual gameplay better that there isn't any reason to spend time with this if you aren't desperate for the setting.
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