All is not well in Blackmoor Manor, a 14th century English mansion haunted by a tragic past. You, as Nancy Drew, embark on your first international adventure to visit Linda Penvellyn, your neighbor's daughter and newlywed wife of a British diplomat. A mysterious malady keeps Linda hidden behind thic...
All is not well in Blackmoor Manor, a 14th century English mansion haunted by a tragic past. You, as Nancy Drew, embark on your first international adventure to visit Linda Penvellyn, your neighbor's daughter and newlywed wife of a British diplomat. A mysterious malady keeps Linda hidden behind thick bed curtains. Is she hiding from something or someone, or is a more menacing threat stalking her? Face your fears to find the truth in Nancy Drew: Curse of Blackmoor Manor!
Combining great puzzles, non-linear gameplay, and a dark, ominous story, this is the most mature Nancy Drew adventure game to date.
Solve puzzles based on heraldry, astronomy, and alchemy.
Explore an enormous English mansion with hidden passages and mazes.
Play fun mini-games such as Bul, Skull and Bones, and Jigsaw puzzles.
I'm going to say they all are amazing, and many have their amazing turns. I really enjoy the franchise. Blackmoor Manor is one of the stronger entries in the franchise. I AM WAITING FOR OTHER PARTS!!!!
The Curse of Blackmoor Manor is a solid point and click adventure, marred by some design decisions like too many mini-games which are luck-based and an excessive amount of stairs that will require you to click a dozen times in a row to get anywhere. Despite these flaws, the game provides plenty of fun for puzzle-lovers. Some of the challenges are very well-designed and satisfying to solve.
Graphics are nice but a little uneven. The environments look good despite being dated, but the characters are a bit of a mixed bag. Other animations do a fine job of portraying the various events. Music is nice, but a bit sparse. Some areas of the game have a great atmosphere to them, although the mansion is at times a little TOO bizarre, losing in cohesion a bit.
Story-wise, the plot is fairly simple. You are invited to figure out what's wrong with the health and behaviour of the mansion's lady (don't ask me why they didn't call other doctors over time, rather than our young detective), although that quickly becomes marginal compared to what you'll be investigating. The characters have the right amount of charm to balance their annoying traits, and help build the mood with their quirks. The plot twist at the end is a mix of silly, contrived and predictable, but it also kind of works, surprisingly. The narrative is never overly present, which avoids shining a spotlight on its limitations.
The gameplay is where the game shines. The amount of puzzles is high, and several are truly well designed! It's a pity just how many mini-games are luck-based, and how some of the mechanics are purely annoying. The time progression, the actions required to open certain paths (being repeated for every use), as well as other annoyances just feel like padding. Using saves to "teleport" around so you can consult the documents you find at will is a must to get things done quickly.
Ultimately, The mood and the good puzzles are strong enough to make the game fun, if you like the genre. Recommended!
Having liked the book series, I wanted to try a game from it for a while. Nancy Drew might be a paint-by-numbers affair, but its tropes always intrigued me.
Granted, nobody's in real danger, the obvious suspect isn't the culprit, and characters are fairly wooden & one dimensional, but the series' settings always intrigued me. They're the one thing that keeps me willing to read some more.
Sadly, the setting of this game isn't very interesting. Maybe because you can't really venture outside.
Sleuthing inside a manor, as large as it is, gets stale after about a day spent there as the character.
There are some quirky characters, but they're expectedly one dimensional, and the game being set in England they have that obligatory over-the-top English accent.
But what I really don't like about this game, is its design, or lack thereof.
Curse of Blackmoor Manor just feels hastily and shoddily put together. The look of the game is jarring, the voicework isn't very convincing, and the game consists of a series of a hodgepodge of puzzles that don't seem that related to the plot.
Granted, this is a Nancy Drew game, but she might as well be replaced by any other child sleuth.
Not having her two best friends with her - I suppose to keep costs down, she just doesn't feel like Nancy Drew.
The plot is also too weird for a Nancy Drew game, and makes the setting feel as if designed with a different character in mind.
It doesn't help that progression in this game is achieved by playing countless mini-games unrelated to the plot, or by characters simply giving you the solution you need.
There's no real sleuthing to be had.
But my biggest gripe is with the interface. This game is of the slideshow variety, meaning you click your mouse to advance from picture to picture. It can be made bearable, but here getting from A to B, despite seeing B in the distance, is quite a chore.
Simply going from the 1st floor to the 2nd meant countless clicks, invisible walls & a maze-like path selection.
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