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Mutant Year Zero: Road to Eden

in library

4.3/5

( 168 Reviews )

4.3

168 Reviews

English & 10 more
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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Mutant Year Zero: Road to Eden
Description
Mutant Year Zero: Road to Eden Demo is available here “By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN From a team including former designers of HITMAN and PAYDAY comes Mutant...
Critics reviews
66 %
Recommend
IGN
7.9/10
PC Gamer
81/100
GameSpot
9/10
User reviews

4.3/5

( 168 Reviews )

4.3

168 Reviews

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Product details
2018, The Bearded Ladies, ESRB Rating: Mature 17+...
System requirements
Windows 7 / 8 / 10 (64-bit), Intel Core i5-760 / AMD Ryzen 3 1200, 6 GB RAM, NVidia GTX 580 / AMD Ra...
DLCs
Mutant Year Zero: Seed of Evil, Mutant Year Zero: Road to Eden - Fan Edition Upgrade
Time to beat
13 hMain
18 h Main + Sides
23 h Completionist
18 h All Styles
Description


Mutant Year Zero: Road to Eden Demo is available here



“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN


From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical adventure game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.

Of course the world ends.

It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.

Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.

The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.

Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.

Then again, maybe it’s all bullshit.

TACTICAL COMBAT


Mutant Year Zero: Road to Eden is the ultimate fix for your tactical strategy addiction. Dive into a deep, turn-based, tactical combat system inspired by the XCOM games.

EXPLORE A POST-HUMAN EARTH


Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure.

CONTROL A TEAM OF MUTANTS


A duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.

MASTER THE STEALTHY APPROACH


Sneak through shadows to avoid conflict or to catch enemies unaware. Real-time stealth allows you full control of approach: sneak into an enemy camp, position the team of Mutants to your advantage, and gain the element of surprise.

UNLOCK MUTATIONS


Unlock new mutations and abilities for your Mutants, such as Selma’s grasping vines, Bormin’s Charge, and Dux‘ uncanny ability to sneak into a camp full of enemies unnoticed, despite being a 4-foot tall walking, talking duck with a crossbow.

DYNAMIC ENVIRONMENT


Use the environment to your advantage. Stay out of floodlights, hide from line of sight, or just blast down fully destructible walls and buildings and wreak utter havoc.

LOOT, LOOT EVERYWHERE


From makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. Nothing says post-human quite like a mutated boar in spiked metal armor charging at you with a blunderbuss in his hands.

© 2018 "Mutant: Year Zero®” is a registered trademark of Game Ark, LLC. Related logos, characters, names, and distinctive likenesses thereof are trademarks or registered trademarks of Game Ark Limited. Used with permission. All rights reserved. Funcom® and Bearded Ladies™ are authorized users. © 2018 Funcom Oslo A/S. All rights reserved. Funcom® is a registered trademark of Funcom Oslo AS.

Popular achievements
Goodies
Contents
Standard Edition
Fan Edition
Deluxe Edition
soundtrack (MP3)
artbook
wallpapers
Digital Mutant Year Zero pen-and-paper RPG Book
Mutant Year Zero: Seed of Evil DLC (soon)
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
13 hMain
18 h Main + Sides
23 h Completionist
18 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2018-12-04T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
7.1 GB
Rating:
ESRB Rating: Mature 17+

Game features

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User reviews

Posted on: June 14, 2019

HerrFoxley

Verified owner

Games: 114 Reviews: 7

Awful encounter design ruins it

This game looked right up my alley. Snarky mutants, turn based tactical combat, looting urban ruins. The writing is hackneyed and a little too on the nose with its attempts at humor but I was more than wiling to give that a pass for some solid gameplay, which I soon found was far worse than initial impressions would indicate What really kills the experience is that you have to eventually kill every enemy in order to progress, and some encounters ("High Road" being an egregious early example) leave you with precisely zero tactical options, forcing you to take tons of damage whittling away at enemies life bars. Damage is only healable with medkits that cost a considerable amount of money; even back at the home base area, you have to buy and use medkits to heal. With the more lousy enemy formations, you essentially have to savescum on every round in order to never miss and get as many crits as you can in order to brute force your way to victory. Taking extra damage because you missed a single shot can render the game unwinnable in future battles and force you to reload an earlier save or even start the whole game over (personally I'd opt for uninstalling). Stealth is only important for initial positioning before starting battle. If you don't 100% kill an enemy with silent weapons in the first round of ambushing them, they are guaranteed to alert every other enemy on the map to your exact location and then stealth is completely out the window. Even non-boss enemies have absurdly massive health meters and armor for no apparent reason, making them a huge pain to take down. Nearly invincible healing robots run halfway across the map to revive enemies you already killed. The whole experience of trying to play this game just sucks and feels bad. I'd be all for a game that's stacked against you if you were given good opportunities to overcome all odds, but the lack of proper map/encounter design prevents that. This is the framework of a good game with poor execution.


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Posted on: May 2, 2019

eSela

Verified owner

Games: Reviews: 1

Enjoyment turned sour

I enjoyed my first hours of this game immensely. The great voice acting and level design had me fully immersed. At this point i would have given the game a 4 or 5 rating. But due to the problems that follow i no longer want to play the game. But then things start falling apart. The main quest line, which was conveyed as urgent and important, cannot be done untill i have reached a higher level. In fact i have to go back to every area and kill every enemy in order to attain the level the game desires. This would not typically be a problem since i usually enjoy exploring and make an effort to fully investigate the map. But since enemies do not drop any loot of consequence i had skipped any enemy that was not guarding something i wanted. But even after returning to kill every enemy i have now reached the point where even with my whole squad having fully upgraded silent weapons 9 of 10 enemies have too much health to be stealth killed. Rendering it pointless.


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Posted on: August 20, 2019

bryanws

Games: 892 Reviews: 6

Incompetent design ruins any good in it.

I wanted to enjoy this game all the way. It has style, a neat storyline, really cool characters, and the world feel is great. Then, the combat system shows up and completely kills it. It waits awhile before doing so. Midway through the game, you'll start to feel like you aren't progressing properly. You'll think you've been doing what you should to play through the areas like you should. You upgrade your weapons and abilities according to the knowledge you have so far in the game... But, the areas just get worse and worse, and demand more and more perfection. You have to do stealth kills by systematically hitting stragglers otherwise you'll trigger the ENTIRE MAP of enemies with three to four times your health and pay no attention to even the best cover you find. Enemies with some of the same abilities as you, but NONE of the limitations you have to suffer. Soon you realize you aren't playing a role playing game... You never were: This is a "Turn-based Min-Maxer Perfectionist Puzzle" game masquerading as an role-playing game. Simply put, there are only a few viable routes to play the game. Otherwise you'll reach a point you will not be able to progress and you'll have to restart all over to undo the mistakes you unknowingly made... Because the game never indicated or told you they were mistakes, and even presented them a good options. There's limited scrap, limited parts, and limited skill points. There's weapons you shouldn't upgrade, skills you should not get, and XP you HAVE to get. And, the RNG has been decided the moment you started a new game and will not change. The combat system is similar to modern X-Com's... And that's a bad thing. Takes the core of that system and amplifies the worst parts of it, and then couples it with a limited economy to devastating results. Simply put: If you don't play this game perfectly you will hit the wall hard, and will have to restart all over again. So much good, wasted by very awful gameplay designers.


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Posted on: May 5, 2019

blackbeered

Games: 136 Reviews: 12

Good concept, not so good gameplay.

I loved the voice acting. Artwork as well was beautiful and the scenery was pretty good. The characters I didn't find exciting. Seems really short on writing. It's heavy on combat, which I didn't find exciting and got tired of really quickly. The ending on the cliffhanger is pretty good.


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Posted on: October 21, 2020

213952

Verified owner

Games: 83 Reviews: 4

Repetitive

I have two major issues with this game: 1. It's too repetitive for me Whole game is a cycle of Fighting->looting/exploring-> go back to town for supplies There is not much story, no decisions, character leveling/development is pretty limited. Maybe it was just a wrong type of genre for me. 2. RNG I hate the way RNG is implemented in this game. It just makes you want to save scum or cry when you miss all your important shots and you dont get that many of them. I'd much rather preferred % system from Divinity: DOS2 In the end, I stopped playing it after about 8 hours.


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