Posted on: June 14, 2019

HerrFoxley
Verified ownerGames: 114 Reviews: 7
Awful encounter design ruins it
This game looked right up my alley. Snarky mutants, turn based tactical combat, looting urban ruins. The writing is hackneyed and a little too on the nose with its attempts at humor but I was more than wiling to give that a pass for some solid gameplay, which I soon found was far worse than initial impressions would indicate What really kills the experience is that you have to eventually kill every enemy in order to progress, and some encounters ("High Road" being an egregious early example) leave you with precisely zero tactical options, forcing you to take tons of damage whittling away at enemies life bars. Damage is only healable with medkits that cost a considerable amount of money; even back at the home base area, you have to buy and use medkits to heal. With the more lousy enemy formations, you essentially have to savescum on every round in order to never miss and get as many crits as you can in order to brute force your way to victory. Taking extra damage because you missed a single shot can render the game unwinnable in future battles and force you to reload an earlier save or even start the whole game over (personally I'd opt for uninstalling). Stealth is only important for initial positioning before starting battle. If you don't 100% kill an enemy with silent weapons in the first round of ambushing them, they are guaranteed to alert every other enemy on the map to your exact location and then stealth is completely out the window. Even non-boss enemies have absurdly massive health meters and armor for no apparent reason, making them a huge pain to take down. Nearly invincible healing robots run halfway across the map to revive enemies you already killed. The whole experience of trying to play this game just sucks and feels bad. I'd be all for a game that's stacked against you if you were given good opportunities to overcome all odds, but the lack of proper map/encounter design prevents that. This is the framework of a good game with poor execution.
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