After learning of his grandfathers mysterious death in a fire, the protagonist travels to Mundaun for the first time since childhood. He will soon discover that something old and diabolical is haunting the remaining inhabitants. The quest to find out the meaning behind these sinister events takes th...
After learning of his grandfathers mysterious death in a fire, the protagonist travels to Mundaun for the first time since childhood. He will soon discover that something old and diabolical is haunting the remaining inhabitants. The quest to find out the meaning behind these sinister events takes the player on an odyssey up Mundaun mountain: From steep meadows across stony fields and to the snow-covered peak.
Mundaun is a lovingly hand-pencilled horror tale set in a dark, secluded valley of the alps. Explore various areas full of secrets to discover, survive hostile encounters, drive vehicles, fill your inventory and solve a variety of hand-crafted puzzles.
Key Features
Immerse yourself in a unique setting: An alpine world where reality and myth intertwine.
Experience a unique greyscale aesthetic thanks to hand-pencilled textures.
Explore varied and open levels from green meadows to snowy peaks. Beware of the creatures roaming the landscape.
Inventory system to keep you focused on collecting, find out the story secrets.
Fear resistance factor – A “cause and effect” for the player within the game eg: the stronger the fear the more slowly you move.
Solve Puzzles that are integrated into the game world as you make your way up the mountain.
Interact with its eccentric inhabitants who even have their own obscure spoken language.
Control vehicles such as sleighs and hay loaders.
Find out the dark secret behind grandfather's death.
This is a great game! Has a great story and very interesting graphic style where all the textures are hand painted. The gameplay could be better. Fighting the monsters is a little clunky. The pipe and the fork are very frustrating from time to time. I had moments when i smashed the mouse on the table out of frustrations. Overall good experience.
As someone who grew up in the Alpine region, but not directly in Switzerland, it felt like visiting familiar neighbours.
The artstyle is wonderful, and I do think the handdrawn textures work really well with the lowpoly look and the black&white aesthetics of it all, capturing a quite unsettling atmosphere like many old movies had. Atleast in my eyes.
Additionally, having the game fully voiced in Rhaeto-Romanic was a really cool, and wonderful sounding experience!
The story itself is the sort of tale, from the eerie mountain peaks down to the farmers lifes and worries, which is really, really familiar to me, so I basically saw everything more or less coming from the first handshake onwards, but this didn't detract from my joy of the game, on the contrary, it felt all so well fitting together.
Additionally, I have to say, I loved the absolutely dry humour of the game, blending the ridiculous with the unsettling in a really good way.
Oh, and I enjoy that the "courage juice" wasn't alcohol but coffee.
Regarding combat, the first 2 methods you acquire for fighting are a pitchfork and lighting the enemies on fire. Regarding the pitchfork, you can't just press a button and have your dude attack with it. You have to hold down the button so the guy can basically wind up the attack, and then when he's ready, you release the button. Meaning a basic attack takes several seconds to execute, and when you start out, it takes 3 stabs from the pitchfork to kill an enemy. And the pitchfork breaks after 4 successfully stabs (and my friend and I only ever found 2 pitchforks in the entire game). As for lighting the enemy on fire, you can only do that if the enemy is standing on a patch of hay you can ignite (which is stupid considering that the only enemy you can do this to are themselves hay monsters [don't ask]). Also, even if you do light the enemy on fire, it still takes a while for said enemy to die and they can still attack/kill you while engulfed. Your 3rd method of killing enemies is to hit them over with a hay truck. However, it still takes several hits from the truck to kill 1 enemy, and you can still get hurt while in the truck. And considering how you have to wait for the enemy to get back up before you can damage them again, if you have to contend with more than 1 enemy, you're better off running away. The last method is by using a rifle, which you don't get until the last quarter of the game. But of course, using the rifle is still cumbersome and time consuming to use. Oh, also, there's 1 kind of enemy you encounter whom you can't kill, and the game doesn't tell you this until after you get close to said enemy and try to kill them. As for the stealth, its not clear how far the enemy can see, and if you're spotted, its very difficult to get them to give up on chasing you. Also, they all have long range attacks. Plus, there's this stupid mechanic where, when your guy is afraid, he moves slower (making it harder to run away). Lastly, all 5 endings suck.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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