Posted on: April 7, 2023

Marrazan
Verified ownerGames: 409 Reviews: 2
Worst healing system
Among all the problems, this game have certainly the worst healing system I've saw in my entire gamer's life. To get healing, you have to charge your healing artifact by killing some enemies, or succeed a perfect parry. BUT Perfect parry ask you to react just a little time "before" the enemy attack. Not like if you could react by reflexes, like in ANY other Souls-like, if you do, you get the attack because your character's animation is too slow to take the artifact and parry with. That's the first move. Once your artifact is charged, you have to make it again to perform a counterattack that will deal severe damages... and healing you a few, less than when you take a healing item. This healing system is high risk for low reward, that's simple! Adding to this that enemies animations are sometimes hard to identify, mix this with the fact you have to pre-parry the attack and this is completely outside your reflexes. This game ask you to master this move for its specific gameplay. I would rather get back on Dark Souls, Bloodborne, The Surge, Blasphemous... where reflexes parry are much more rewarded.
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