Posted on: January 11, 2021

BurgerOverlord
Verified ownerGames: 71 Reviews: 39
Forty... 40 Dollarydoos? 40!? Really?
I entered the Wonderboy/Monsterboy franchise at Dragon’s Trap [DT]. Which, as far as remakes that are true to form go, is nothing short of excellent. DT did have its problems. The Cursed Kingdom [CK] by contrast does not the take the leap in improvement as DT had with its source material. The game play has been smoothed out a bit since DT but, the game does not look or play anywhere near as smoothly as the demo video shows. The CK intro video has the feel of Saturday morning cartoon; I wish Game Alteir and FDG kept with the adventure cartoon mood and atmosphere. It is extremely unfortunate that in the art style and character design have taken their inspiration from mobile games circa farmville. An in game pop-up add for tokens would not look out of place in the Cursed Kingdom. Character animations are stilted; as if they have don’t have enough frames for movement. The starkest example of this is when the frog is swimming: he looks like a piece of paper being slid across the screen. Hit boxes are awkward in a whole new way in CK. Sword strokes have a habit of phasing through enemies and the shield requires precise alignment for it to be effective. Likewise, animorphing between hero forms is not as smooth as shown in the demo video. You select abilities, items, and characters via multiple circular menus. By the last quarter of the game, menu selection makes the game play cumbersome. Lastly, the music is a filled out rehash of old tracks and, although the banjo renditions were pleasant, the music composition felt a bit lazy. I still very much enjoyed this game. The greatest strength of CK is the puzzle platforming design which, although not overly unique, provides a challenge and is fun. CK is just not worth the 40$ price tag. 6.5/10
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