Posted on: October 13, 2009

darth_careful
Games: 526 Reviews: 9
I'll buy it if you do!
Rating this game is rather tricky, as its success depends on you. Yes you, soldier! Because it’s multiplayer to its very core. And multiplayer needs, you know, multiple players. And that’s where you come in. But why should you? Let’s start with the basics. The game’s built round a highly modded UT99 engine so, while the textures and geometry are distinctly last-decade, the physics and gunplay are sound enough. The levels are a tad basic by today’s standards, but they get the job done. The four different vehicles work well, too. They’re not overpowered, and they bounce around in an vaguely arcadey sort of way – if you’ve ever handled a Warthog, you’ll be right at home here – but they change the pace of the gameplay and encourage teamwork. And there are eight different game modes to keep you busy. I have to admit that I sank dozens of hours into this game back in the day. But after the demise of the master server, I moved on to bigger and better things. And the simple fact is that there are bigger, better and free-er things out there. Firing it up again this evening it reminded me of a lo-tech TF2 with a nod to Counter-Strike and DIPRIP Warm-Up. That’s not a bad thing; all of those games are fun, and so is Mobile Forces. But at one time, this was special; now it’s just OK. Which is where you come in. The single player mode is fine, if a little sterile. To make it really fun, we need a full server. I haven’t bought the GOG version yet, but it’d be worth an extra star-and-a-half if the community gets behind it. So, what do you say? I’ll buy it if you do.
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