Posted on: June 14, 2021

LittleCritter
Verified ownerGames: Reviews: 88
Nice visuals, not much else.
As gorgeous as the cartoon art of Minute of Islands is, this could have been an animated short or a comic and it would have achieved the same. Minus the tedious backtracking. I really tire of games that don't utilize the fact that they are *games* at all. The interactivity is what differentiates games from every other medium of art. When you don't take advantage of your gameplay to involve the player in a meaningful way, why be a game at all? This is not a "These casuals with their walking sims ruin videogames" rant. It's more of a "I wish I didn't have to hold down a random button for no reason". But wait, you say! Aren't there any puzzles? Depends, would you call "push block slightly to the left" a puzzle? The closest to puzzling you do is figure out what parts of the ground you can walk on to perform the most basic of platforming. Otherwise you activate the same switches in the exact same way every time. Alright, what else can I nitpick... The writing is decent. Not mind-blowing. It failed to really connect with me on an emotional level. Frankly the non-stop exposition does the story a disservice. It would have been a lot more powerful had the game left a lot of what's happening to the player's imagination. There is only one voice actress who will narrate the writing to you. I highly recommend you go to the menu and turn this lady off. It's a personal pet peeve but I can't stand narration in general. Lady I don't need you to pre-chew the plot to me, I can read on my own just fine. Finally, some of the macabre imagery may give the impression Minute of Islands is a horror game. I would categorize it more as morbidly creepy. Kinda like Fran Bow. There are no jump scares or chase scenes or any nonsense like that. It's all atmosphere. And that at least, it gets right.
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