In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station...
In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.
The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.
Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.
Key Features
Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.
Build your metro exactly how you want to with the all-new Creative mode.
Over two dozen real-world cities! Design subways for London, Paris, New York City, Osaka, Saint Petersburg, São Paulo, Istanbul, Auckland and many more! Each has a unique colour theme, set of obstacles, and pace.
Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off, or make it your desktop background!
Responsive soundtrack created by your metro system, engineered by Disasterpeace.
Colorblind and night modes.
Trains! Did we mention them yet?
Popular achievements
Monatskarten
Deliver 300 passengers in Berlin.
common
·
45.09%
Day Trip
Post a score in a daily challenge.
common
·
30.57%
Octopus
Deliver 200 passengers in Hong Kong.
common
·
37.79%
Oyster
Deliver 200 passengers in London.
common
·
61.88%
Earl Grey
Deliver 1000 passengers in London.
common
·
34.87%
myki
Deliver 300 passengers in Melbourne.
common
·
40.96%
MetroCard
Deliver 200 passengers in New York.
common
·
43.13%
イコカ
Deliver 500 passengers in Osaka.
common
·
33.73%
Navigo
Deliver 200 passengers in Paris.
common
·
47.43%
Goodies
wallpapers
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
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DRM FREE. No activation or online connection required to play.
I didn't know much about the game when I bought it. I thought it was a puzzle game that depends on designing your own city transport system, but I would barely call this a puzzle game.
It is simplistic and aesthetically appealing for the first couple of hours. but every level is the same and I think it would have taken me 10 more hours to get a run where i actually made any improvements. I'm not interested in repeating the same thing over and over, and certainly not in exploring the other 30 or so levels that I assume are identical to the first 5 I played.
Nice little game which has some design decisions that do annoy a bit.
Playing the game is smooth and addictive: Having a nice transport network is satisfying. I like the way targets are represented: Commercial, industrial, hospitals, stadiums etc.. targets are abstracted behind elegant geometric figures. Track 'painting' couldn't be any simpler...
However, it's not all sunshine and rainbows.
First of all, you can't win. You will always lose a scenario. This is wildly different from many other "similar" games (tycoons, etc..), where you either had a goal that you could achieve or were open sandboxes from the get go. In Mini Metro you do need some 'score' to advance, but all scenarios end in game over. Game mechanically you do advance, but you don't get any Gratz for winning -type of notice, which can leave you wondering whether the score was good enough or not, and does leave a bit of a sour taste after each scenario.
Secondly, some station changes are bit too stealthy. I'd prefer e.g. a short pop-up text whenever a new station appears or type of a station changes. Occasionally these tend to fade into background. Also, there is no clear indication how busy any station is or will be making network planning that much more difficult. Devs could perhaps add color aura – green to red – to represent "population density" of a station area? It would also enhance the suburbia to metropolis feel of some lines and would keep the interface elegant.
Thirdly, you have no control on upgrades or clear picture what an upgrade or network modification does. Is shinkansen better than two trains? Did that line modification actually improve throughput? Please, give me a tunnel, pretty please?!
Overall, a game definitely worth it. I'd give it 3½ stars, which rounds to 4: Not the best or most complex game, but definitely a decent time killer.
If you like puzzle games this may be for you. But if you like simulations then you will likely be disappointed because Mini Metro is not even trying to simulate a real world subway system.
It's a fun little stylish puzzle game but don't expect complex gameplay mechanics.
A calming game that's very polished and does what it needs to do well and smoothly. My only issue was that the tutorial didn't explain some things, such as the ability to unhook a line from a station without deleting the whole line (it took me a few hours to discover that - up until then I had to delete whole lines and try and quickly rebuild them, which usually resulted in game over). To a lesser degree, the fact that you can create a line that is a loop (though I discovered that for myself quickly, so it's less important to point it out - nice to have a few "What if...?" things in the game). And I still haven't worked out how to remove a train from a line and put it back in your pool of trains.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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