Posted on: April 29, 2018

Geenimetsuri
Verified ownerGames: 918 Reviews: 18
Nice little time killer
Nice little game which has some design decisions that do annoy a bit. Playing the game is smooth and addictive: Having a nice transport network is satisfying. I like the way targets are represented: Commercial, industrial, hospitals, stadiums etc.. targets are abstracted behind elegant geometric figures. Track 'painting' couldn't be any simpler... However, it's not all sunshine and rainbows. First of all, you can't win. You will always lose a scenario. This is wildly different from many other "similar" games (tycoons, etc..), where you either had a goal that you could achieve or were open sandboxes from the get go. In Mini Metro you do need some 'score' to advance, but all scenarios end in game over. Game mechanically you do advance, but you don't get any Gratz for winning -type of notice, which can leave you wondering whether the score was good enough or not, and does leave a bit of a sour taste after each scenario. Secondly, some station changes are bit too stealthy. I'd prefer e.g. a short pop-up text whenever a new station appears or type of a station changes. Occasionally these tend to fade into background. Also, there is no clear indication how busy any station is or will be making network planning that much more difficult. Devs could perhaps add color aura – green to red – to represent "population density" of a station area? It would also enhance the suburbia to metropolis feel of some lines and would keep the interface elegant. Thirdly, you have no control on upgrades or clear picture what an upgrade or network modification does. Is shinkansen better than two trains? Did that line modification actually improve throughput? Please, give me a tunnel, pretty please?! Overall, a game definitely worth it. I'd give it 3½ stars, which rounds to 4: Not the best or most complex game, but definitely a decent time killer.
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