Posted on: February 21, 2020

Jezebel1988
Games: 248 Reviews: 100
Series went downhill after M&M 5...
Buy the MIGHT & MAGIC 6-pack Limited Edition, which contains the rather mediocre M&M 1&2, and the series' best parts 3-5 with the option to enjoy parts 4&5 seamlessly as one great game. And then there's the atrocious turkey Part 6 where the series went to $h!+. MIGHT & MAGIC VII - FOR BLOOD AND HONOR follows that path down the hill as it features the same horrible combat system that works neither as a real-time nor turn-based system, and this is where the game completely falls apart. Nevermind the terribly sterile graphics that were outdated when the 6th part came out - RPG fans have learned to live with poor graphics - but the combat system is just a mess! real-time is way too fast and unprecise. Turn-based is just broken as it kind of functions (well actually it does NOT function) like the pausable real-time combat in the BALDUR'S GATE/ICEWIND DALE series, with the difference that while you pause/unpause you have to manually control the attacks of all 4 party members too. Sometimes less is more. They should have stuck to the block movement and 90 degrees turning with turn-based combat only, which made M&M 3-5 so great.
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