From the deepest dungeons to the intrigues of the royal court, lead a band of adventurers on a dangerous journey of amazing depth and intelligence. Develop your characters through an unique skill point system and take part in an epic clash between the Ancients. Gather your forces, forge new allegian...
From the deepest dungeons to the intrigues of the royal court, lead a band of adventurers on a dangerous journey of amazing depth and intelligence. Develop your characters through an unique skill point system and take part in an epic clash between the Ancients. Gather your forces, forge new allegiances and destroy all who oppose you. The fate of the world is in your hands!
Might and Magic is one of the most recognized RPG series, offering hundreds of hours of gameplay and is considered a genre defining example. Experience the Legend!
The pack includes the first six games from the Might and Magic series: Might and Magic: Book 1, Might and Magic 2: Gates to Another World, Might and Magic 3: Isles of Terra, Might and Magic 4&5: World of Xeen, bonus adventure Swords of Xeen and Might and Magic VI: The Mandate of Heaven
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
This game will work on current and future most popular Windows PC configurations. DRM-free.
This is the best version of this game you can buy on any PC platform.
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game is still amazing but causes BSOD crashes every time i equip an item on win7 64bit
have to play the game on linux with wine instead oof <3
so buyer beware win 7 users
Classic turn-based adventure role playing game. I just went back to GOG purely to play this game. I love the character build up which takes up time but its fun gaining the experience to level up my characters and exploring the worlds. I'll definitely come back to turn-based simple games for a change of gameplay.
VI and VII are two of the very first RPGs I played. Since this was back during the primary school I didn't understand much and had to use a guide most of the time. Even with it, it took me and my sister two years to finally finish VI (properly, since this game had two possible endings and first time we kind of accidentally triggered the bad one :D).
What to say. It may be old, it may be clunky by today standards, it may be illogical or utterly unhelpful at some places, but those flaws are easilly surpassed by the incredible amount of immersion you get if you just overlook them and enjoy the game.
VI, despite its age, is "almost open world(" ( think large interconnected maps with separately loaded interiors ) in full 3d (you can use Fly spell, even in combat), there is large variety of monsters and items, shops have opening hours, store keepers get grumpy when you don't buy anything, ships and stables have weekly schedule, your party members can (and will) get tired, scared, weak, poisoned, cursed, old, insane, dead and eradicated, your armor and items can break, there is a sort of pilgrimage granting permanent bonuses if you visit the proper shrine in proper month and much more, but finally, this game also sports what is possibly the largest dungeon in any RPG made to this date... and you can call down rain of meteors on whole hordes of enemies.
VII took all that, added different races to your party and more diversified classes (only some can reach GM level in some skills), alchemy, more kinds of enemies, ID of monsters and also Archmage - quite enjoyable card game you can play in taverns across the world for money and artifact, if you win in all of them.
If you don't mind old-school, this series, especially parts V through VIII are still one of the best RPGs ever made.
Since these games seem to be divisive I'd first point out that if you've never played them, your enjoyment will hinge on if you love old school blobber RPGs. M&M1 was a fresh game alongside Bard's Tale and Wizardry, and each of these had pros and cons over each other but they've all definitely aged.
Recently my friend and I did a "revenge" play on the first game since we never beat it as kids. It's definitely the weakest of the series but worth looking at if you want to see where design tropes in CRPGs started. But you'll need to take notes and make maps if you don't use a FAQ. MM2 really picked up with smarter design and much more colorful graphics, an auto-map, and more descriptives. It's probably still a little too retro for a lot of people, but it's very rewarding if you get into it.
MM3, 4, and 5 are the most well-remembered games and I won't spend too much time explaining. These are the games you're here for, probably.
The story in 1-5 is well in the background, and is a chaotic hodge-podge of fantasy and sci-fi with more Star Trek references than you'd think possible. It's also clearly made up as it goes along, but is rewarding to watch come together.
MM6, 7, and 8 are the next generation. Grid-based movement is tossed in favor of something closer to FPS controls, though there's still a rough hybrid mode that sort of simulates turn-based combat (this was a moment in gaming, they tried the same thing in X-Com Apocalypse.) Environments are in 3D while enemies are pixelly sprites. The story wrapped up in 5 is gone, though often referenced. There's still a big world, though it's now chunked into sections that both help define difficult areas but also makes things a bit more confusing to navigate. The auto-note system is now very robust. Dungeon designs are often incredible.
And yet these later games do wear the player down. Bigger resource requirements bring out the repetitiveness, and I never finished any of 6-8. I try once in a while, and one day...
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