Metal Fatigue is a real-time strategy game taking the genre to new heights - literally. Build and customize your massive Combots to dominate the three battlefield levels simultaneously - from orbit, to the surface, and even underground!
Develop your base and command your forces carefully - the en...
Metal Fatigue is a real-time strategy game taking the genre to new heights - literally. Build and customize your massive Combots to dominate the three battlefield levels simultaneously - from orbit, to the surface, and even underground!
Develop your base and command your forces carefully - the enemy can appear from any direction, including above and below!
Choose from the warring factions - the Milargo, Neuropa or Rimtech are competing CorpoNations, each with their own technologies and research capabilities. Capitalize on their individual strengths and weaknesses for the optimum strategic advantage!
Customize and build giant Combots from thousands of unique robot part combinations - including such offensive and defensive options as Katana Arms, Power Shield, and Missile Torsos, and much, much more! Add conventional units like the battle-tank and missile car to round out your military might.
Battle throughout three continuous, multilevel areas - in orbit, on the surface, and underground! Build bases, research new weaponry and unit types, and engage the enemy on three different level simultanously.
30 solo play missions - each faction has its own unique ten-mission campaign. Follow the story of three estranged brothers, as they scavenge high technology from the ancient alien Hedoth to fight a war against their very own bloodline.
30 multiplayer maps & missions - up to eight players supported over LAN. Includes both cooperative and death-match modes!
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Have fond memories of this game. Had a blastplaying the game with a buddy, always trying out new approaches.
Coming back to the game decades later made me realize, that i just miss having the feeling of waking up for a reason.
Anyway, the game is still fun.
The good:
- game enables and encourages multiple playstyles to finish the missions
- plot is interesting as different points of view in time
- satisfying when the struggle turns the tide
The not so great:
- a little too challenging at times, even after i take the ego hit and lower the difficulty
- UI hard to read on higher resolution, but it's a common problem with older games
This is a fun concept of a game that has a lot of potential but feels like it was a little ahead of its time. There are three factions that are largely similar, but the core gameplay is around building giant stompy robots. Vehicles and aircraft exist and provide good support for the giant stompy robots (called combots).
One of the more interesting pieces about this game is that it is fought on three layers - Orbit, Surface, and Underground. Orbit gives you a massive boost to your solar plants, but building space is limited and only hover vehicles and flying vehicles/mechs and get up there. The surface functions exactly as you'd expect and has lower-richness lava deposits. Mos of the fighting will happen here and this is where Combots are deployed. Underground you have to build to get to and has richer lava, but space is limited, so you have to dig it out.
Cryo Farms provide supply and train Combot crews; Hover Trucks harvest lava for Metajoules which is then used to build units. They can also build solar panels to provide trickle income that is unlimited.
Drill Trucks build Elevators that get you underground, and it's very slow to get units there and back. If you want to move a large force, you'll need to split it up between several elevators or wait a long time.
Combots require you to build a minimum of three components - a torso, legs, and at least one arm component. You can chop off components from enemies and use your hover trucks to take them back to your deployment platform to research at your research building (literally called Research). This allows for some fun mix and match, but I didn't really see much difference between the mechs.
Jump jet mechs (read: flying mechs) with ranged weapons I found to be the best due to their mobility, but some melee builds are also extremly sturdy as mighty glacier types.
The biggest frustration will be around the pathfinding, which, while not terrible, has some struggles. Overall not bad, but not amazing.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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