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Merchant of the Skies

in library

4.4/5

( 1 Review )

4.4

1 Review

English & 7 more
14.9914.99
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DRM FREE. No activation or online connection required to play.
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Merchant of the Skies
Description
About the game In Merchant of the Skies you're the captain of an airship! Sell items, gather resources and build your own trade empire in the clouds! Merchant of the Skies is a trading game with light base-building and tycoon elements. You start off as a captain of a small cloudship and work...
User reviews

4.4/5

( 1 Review )

4.4

1 Review

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Product details
2019, Coldwild Games, ...
System requirements
Windows 7 SP1+, Intel Core 2 Duo, 1024 MB RAM, shader 3.0 supporting card (i.e. Intel HD Graphics 40...
Time to beat
8.5 hMain
10.5 h Main + Sides
13.5 h Completionist
10.5 h All Styles
Description

About the game


In Merchant of the Skies you're the captain of an airship! Sell items, gather resources and build your own trade empire in the clouds!

Merchant of the Skies is a trading game with light base-building and tycoon elements. You start off as a captain of a small cloudship and work your way towards establishing your own trade company.

Merchant of the skies is an experimental game: it does not have a distinct genre, but tries to capture the feeling of traveling the world and establishing your own company. That means we try to incorporate exploration, base building, trading and some minor rpg elements into the game.

Features

  • Become a trader! Find the best trade routes and profit from them
  • Discover the world! Travel between flying isles and face different encounters
  • Sandbox gameplay: do what you want at your own pace
  • Gain experience and become more savvy when it comes to trading, then start your own goods production
  • Establish trade routes to transport and sell goods without your direct involvement
  • Get rich and build your own mansion from more than 200 different building blocks


Merchant of the Skies offers you a 6-8 hours campaign where you can help different characters and restore the world to its former glory, as well as a sandbox mode where you can forget about the plot and focus on building your own company, establishing caravan routes and developing your mansion.
Popular achievements
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
8.5 hMain
10.5 h Main + Sides
13.5 h Completionist
10.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04, Ubuntu 20.04, Ubuntu 22.04), Mac OS X (10.9+)
Release date:
{{'2019-06-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
78 MB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
Português do Brasil
audio
text
русский
audio
text
ไทย
audio
text
中文(简体)
audio
text
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User reviews

Posted on: January 22, 2024

Furiat

Verified owner

Games: 513 Reviews: 10

Naive, unbalanced, but still enjoyable

TL;DR: This is "baby's first merchant game" and perfect both in theme and complexity for ages 8-13. If you're looking for a 0-violence, 0-explicit-content, feel-good experience for your child - this is a very good pick. ---- Picked it up on being an exlplore-type mercantile simulator with nice pixel graphics. All the promise from the screenshots and promo video are 100% delivered. The characters are all well-meaning, nice, mostly-human beings without a shred of hidden agenda. There is no innuendo, gags are harmless, no fighting and everyone seems to get along with everyone. Even a boss battle is done via an easy version of Mastermind and it's all good-natured fun times. The mercantile mechanics are a bit barebones and become quite easy to exploit once you get the hang of things. The market does not adjust to your actions (except the bazaar, but that's hardly your main engagement), you earn more through radiant quests than running supply-demand routes. Early game can be a bit challenging in the exploration department and managing your inventory, but by the time you get to the second-tier ships it's all smooth sailing. World lore is sparse, but imaginative and lets you run with your own head-canon. The story itself is just a series of missions to fulfill that are hard enough to make you struggle just a bit in the early-to-mid game and built so that you need to engage with most of the mechanics. Endgame is unfortunately a disappointment, as the upkeep costs are balanced for the early and mid game. There is no scaling to them so by the time you get to finance a small company running a single automated gemstone mine with one ship servicing just one trader that buys those for a good price - you've won the economy game and the challenge dissipates. The exploration challenge disappears even sooner - once you get second-tier ships. All in all I still recommend it for the early and midgame fun as well as graphics, fun little stories and absolute non-violence.


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