Posted on: November 18, 2017

MischiefMaker
Verified ownerGames: 819 Reviews: 66
Fun while it lasts.
Megaton Rainfall is a first-person superhero game about fighting off an alien invasion on a procedurally generated Earth while trying carefully not to be the Snyderverse Superman. You control a purple transparent electrified hero who can fly, is completely invincible, and over the course of the game picks up a variety of powers that are just different enough from Superman's powers to avoid a lawsuit. Instead of having a healthbar for yourself, the healthbar represents civilian lives in the vicinity of the attack and if too many innocents die, you start back over at the last checkpoint. The action is a combination action game and spatial puzzle because every alien has one or more red weakpoints that you need to shoot at just the right angle to kill them quickly and harmlessly. How and when they reveal their weakpoint and how to take advantage of that is the puzzle. One thing that complicates matters is your own ridiculous power. If you shoot a slow-moving fireball at an alien and miss, it can easily tear through a city block and rack up absurd civilian casualties. Graphics-wise, this is the engine No Man's Sky wishes it had. I'm running an i5-2500k CPU and thanks to the adaptive detail option in the menu run the game at a consistent 60fps. It's kind of jaw dropping how smooth the transition is from floating in deep space to standing at street level looking a (blocky) pedestrian in the face. What's more there is an entire multi-galaxy universe to explore in this game once you unlock the powers, but only Earth is inhabited. On the downside, you can't rebind keys or even invert mouselook (as of 1.0). There are only nine missions, with a hard mode and score attack for the aftergame, though you can freeroam in between missions and look for scraps of random lore. Also there is no VR support for the PC version. Overall it falls in the same category as Superhot. Fun while it lasts, but so short it's more a proof of concept than a fully realized game.
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