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MechWarrior 5: Mercenaries - Solaris Showdown

in library

3/5

( 5 Reviews )

3

5 Reviews

English & 3 more
14.9914.99
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MechWarrior 5: Mercenaries - Solaris Showdown
Description
Fresh off a successful mission on the notorious Mercenary Star, Mason and crew journey to the Hardcore system where they collide with 'Mech pilot Duncan Fisher embarking on a quest to secure a spot in the FedCom Unification Tournament. Forming an unlikely alliance, Mason and Fisher traverse the shad...
User reviews

3/5

( 5 Reviews )

3

5 Reviews

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Product details
2024, Piranha Games Inc., ...
System requirements
Windows 10 (64-bit versions), Intel Core i3-7100/AMD Ryzen 3 1200, 8 GB RAM, NVIDIA GeForce GTX 770/...
FAQ
Description
Fresh off a successful mission on the notorious Mercenary Star, Mason and crew journey to the Hardcore system where they collide with 'Mech pilot Duncan Fisher embarking on a quest to secure a spot in the FedCom Unification Tournament. Forming an unlikely alliance, Mason and Fisher traverse the shadows of Solaris, engage in harrowing 'Mech duels, and race against the clock to save the day - a true Solaris Showdown.

MechWarrior® is a trade-mark of Microsoft Corporation In the United States and other jurisdictions and is used under license.

Goodies
Solaris Showdown
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Game details
Works on:
Windows
Release date:
{{'2024-03-14T00:00:00+01:00' | date: 'longDate' : ' +0200 ' }}

Game features

Languages
English
audio
text
Deutsch
audio
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français
audio
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русский
audio
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FAQ

What operating systems is MechWarrior 5: Mercenaries - Solaris Showdown compatible with?

MechWarrior 5: Mercenaries - Solaris Showdown is officially supported on Windows.

Does MechWarrior 5: Mercenaries - Solaris Showdown have DRM?

No! GOG games have no DRM and can be played without an internet connection, totally offline. Some bonus content might require an internet connection to download, but we do our best to limit that need. Read more about DRM.

Do you need GOG Galaxy to play MechWarrior 5: Mercenaries - Solaris Showdown?

No! You do not need GOG Galaxy to play MechWarrior 5: Mercenaries - Solaris Showdown. GOG gives you the option to download a fully offline installer and install MechWarrior 5: Mercenaries - Solaris Showdown that way, without using GOG Galaxy. GOG Galaxy is used for synchronization of achievements and cloud saves, but its usage is totally optional. Read more about GOG Galaxy.

What are the system requirements for MechWarrior 5: Mercenaries - Solaris Showdown?

Minimum: System: Windows 10 (64-bit versions), Processor: Intel Core i3-7100/AMD Ryzen 3 1200, Memory: 8 GB RAM, Graphics: NVIDIA GeForce GTX 770/AMD Radeon R9 280X, Network: Broadband Internet connection, DirectX: Version 11, Storage: 55 GB available space, Other: Broadband internet connection is needed to play and host Co-op games. Internet Connection is NOT Required for Single player once the game is downloaded.. Recommended: System: Windows 10 (64-bit version), Processor: Intel Core i7-6700K/AMD Ryzen 7 1700, Memory: 16 GB RAM, Graphics: NVIDIA GeForce GTX 1070/AMD RX Vega 56, Network: Broadband Internet connection, DirectX: Version 11, Storage: 55 GB available space, Other: Broadband internet connection is needed to play and host Co-op games. Internet Connection is NOT Required for Single player once the game is downloaded..

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Overall most helpful review

Posted on: March 17, 2024

Specula

Verified owner

Games: 28 Reviews: 2

Disappointing.

New update is half the price of the base game, with many of the same problems as the previous DLCs. and many of the existing base game problems still present. To go over the issues still there from the last DLCs that get carried over: 1: You're expected to dump your current save file and start again.... Again. 2: Many of the voice lines that play at the end of the story missions cut off because they try to keep playing after the screen fades to black to take you back to the after action results. 3: Extreme balancing issues. In fights with more than 2 factions in a FFA, all factions invariably team up and turn on you. And some new issues with Solaris Showdown: 1: Current match announcers are extraordinarily bland, annoying or both. 2: Cotton deserves a special mention. He has only a few voice lines and all of them have me nearly screaming "SHUT THE **** UP" at the game. And I can't turn it off either as he talks about being shot down for proposing to his ex again. 3: Duncan Fisher's voice lines were actually annoying for once. Never once in either fan content or his original MechWarrior 4: Mercenaries performance did I ever think "I wish he would shut up." Now, I do. Constantly. I watched some recently released fan content he did for Tex of the Black Pants Legion to make sure and had no problem with it. No, it's this game, not the VA George Ledoux. 4: The length of the story involved in Solaris Showdown is incredibly short. This is doubly disapponting since a number of the maps are straight lifted from MechWarrior Online. All up, this is incredibly disappointing for the price. The purple scattergun PPC is kinda neat I guess though.


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Posted on: April 21, 2024

Still buggy after months

As already mentioned, the story of this DLC is short and it is adding some weapons and Mechs. The main problem are the arena battles on Solaris. While those maps and fights where fun in MW4, they are bad in MW5. First of all, the maps are simply bad. Not so much in their layout, but Hitboxes are not in line with the visual. You can get stuck all over the place. There are even parts of the maps, that seem to be part of the map on the minimap, that are fine to move when you see it - and then you will hit an invisible wall. And the NPC pathfinding works as bad. Even with the latest patch on most matches at last one will get stuck. Lucky enough every now and then you will get some kind of Ping for all remaining Mechs on the minimap. But this doesn't help on the jungle map, where one of the enemies is missing like 3/4 of the time. It is simply not there. And if you are in a unrestricted match (100t load weight for one Mech or 400t for 4 pilots), even joining with a 400t Assault Mech Lance, don't expect to see many heavy Mechs. Not to speak about Assault ones. Add in the regular AI of MW5, that is about "focus at the player" and you will have a lot of "fun" in a 9 Mech free for (better call it all at the player). Because of that the only way I was able to win some of the campaign missions was to cheese the game by standing behind a door of my starting area, simply waiting for NPCs to show so I can shoot them through the door. All in all the DLC feels like a cheap slapped together cash grab. And that is sad because it got lots of good ideas to play with.


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Posted on: March 21, 2024

ninnamin

Verified owner

Games: 520 Reviews: 9

6th verse, same as the first (It's OK)

Tack on another star after they iron out the bugs in a few months; In particular, on the last map where your lance forgets how to walk through a door and get focused down one-by-one unless you micromanage their movement to the millimeter, and enemies with jumpjets flying around getting stuck in the geometry and you not being able to find them (which was FIXED FOR YEARS in older game modes with periodic radar pings). If you're still interested in the DLC, I strongly suggest waiting in the shielded area at the start of Free-for-All matches in order for the enemies to start shooting each other, otherwise you're gonna take a few cheap shots by the entire map before they 'remember' they're fighting each other. Also, Alpha Strikes will draw aggro from the entire map so only do it when you've got some cover or you're fast and on the move. Now as for the actual review: The story's fine. The voice acting is mostly alright to good save for Cotton, whose every joke has to do with him soiling himself; I largely blame the writer for that. It acts as a sort-of backstory for MW4 Merc's Solaris arena announcer. The music's pretty good (again), save for one song (again), but the worst one among this batch still isn't remotely as bad as Master of War. I'm not sure how many of the "new" arena maps are lifted from Mechwarrior Online, but other than being somewhat buggy they look pretty cool. In particular, the factory map full of destructibles is hard to navigate for the AI, I find. There are a lot of 'remixes' of older mech chassis added with this DLC, along with a nice-looking 65-ton repurposed powerloader that's appears to be a reused destructible environment model. The stars of this DLC, however, are the new weapons; In particular the PPC-X, which IMO is easily the meatiest-sounding, most satisfying weapon to shoot in-game. The new rapid-fire autocannons are fun, but weaker than the regular variants per-shot so their usefulness is limited. etc. TL;DR - Wait a month or two.


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Edited on: July 21, 2026

Posted on: July 20, 2026

Istas

Verified owner

Games: 119 Reviews: 7

Lazy and disappointing

Want interesting arena mechanics, like getting paid extra for going into a match outnumbered? Want a neat tournament structure to fight your way up? Want Solaris VII, famed combat arena world, to be a unique and amazing place in the Inner Sphere? This DLC has none of that. -Arena fights are just another type of contract. It's about as lazy and simple as they could make it. -In one ffa match, an enemy mech spawned close to me, and they got a salvo in on the front of my mech before the little intro cutscene even finished playing, so I couldn't even control my mech while I was being hit. -In free for all events, enemy mechs will just stand still until they see another mech. I won several of these matches by creeping around the venue and coring mechs from behind. -When they do see each other, you can just hide in a corner and let everyone else grind themselves down. There's no in-game penalty for this, like a shot clock or damage- or kill-based rewards. The devs just make the player choose between fun and interesting gameplay or the clearly better optimal way, which is bad game design. -Dead mechs ragdoll in immersion-breaking ways, sometimes writhing like a body caught in a door in HL2, or flying a hundred meters straight up in the air. -I got a bonus objective in an arena ffa to take out a particular mech quickly. Problem is they spawned me too far from that mech and I literally could not even get LOS with the target before the objective timer ran out. -I got a 1v1 duel match, but they spawned me over 3km from the other mech, and because it couldn't see me the other mech didn't move. So I had a long, boring jog to start the match, and then I killed the other mech in 20 seconds. -The arena announcer will say you're on a killing spree from other mechs killing each other, even when you haven't done a single point of damage. -The arena announcers get pretty repetitive, which is expected, but you have no option to specifically turn them off. Would that have been so hard to program? -Enemies kills during arena FFA battles seem to count towards your own kill quotas even when you can't see what's happening and haven't hit them for a single point of damage. That makes no sense. -The ground textures for one of the arenas seemed to just, fail to load properly? It looked like a placeholder non-texture, just bland smooth colors. -Game stutters to a halt for a few seconds every time you put in repair orders for a mech. Every single time. Amateur hour programming. -You get an embarrassingly simplistic animation of your dropship flying during loading screens for transition between systems, but it stutters and freezes so much you get to see almost none of it. It'd be far less frustrating as a static image. Overall the whole thing stinks of minimal effort, which is on par with the base game. I long for the day when someone other than Piranha Games can get the Mechwarrior license, so maybe we could get actually good games instead of these piles of meh.


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