Mech Engineer is a mech lover’s dream come true: you will oversee every aspect of your squad's operation, from optimizing the reactors to fine-tuning weapons systems. Carefully tweak and balance each mech's weight, energy, and heat systems to maximize efficiency.
The skills and emotional state of...
Windows 10+, 2-core 2.5 GHz, 500 MB RAM, Need video card. 1 GB video memory, 800 MHz, Version 10, 10...
Description
Mech Engineer is a mech lover’s dream come true: you will oversee every aspect of your squad's operation, from optimizing the reactors to fine-tuning weapons systems. Carefully tweak and balance each mech's weight, energy, and heat systems to maximize efficiency.
The skills and emotional state of each pilot also play an important role, along with the effective management of your base and resources. You will deploy your finely calibrated and tuned machines onto missions, where your decisions during semi-auto battles (with active pause) against a mutating alien bio-weapon will mean life or death.
First, start assembling your mechs
You start with the reactor: increase its power output by selecting pistons and injectors, while adding auxiliary components to keep the core temperature down. Consider all the factors, like the temperature of the environment you will deploying in; overheating can lead to a shutdown in the middle of a battle, not ideal.
Second, prepare your weapons
Customize your weapons and test them in the simulator: rate of fire, weight, energy consumption, accuracy, and firepower. Consider the enemies you will encounter and how fast you will be expending ammunition.
Third, finalize your mechs
Weight and available energy are the main concerns when assembling your machines; strategize and carefully consider the trade-offs relative to enemies and the terrain.
Fourth, choose your pilots
Even the most effective combat machine will perform poorly if the pilot is not skilled enough or sufficiently rested. Stress is a killer as much as those nasty bugs.
Fifth, combat time!
Give your brave pilots a position or attack orders and watch them try to survive performing it.
Explore the ruins of the destroyed world, avoiding enemy bases and dangerous monsters, to find all the shuttle parts and leave the Earth.
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This is a hard one to rate. It has a gameplay loop that is wet dream for some people, myself included. On the other side I'm not fond of lew-res pixel art and I freaking hate pixelated fonts, plus the UX in general is not good. With a better UI this one would be a solid 4 for me because the gameplay is actually fun.
This is one of the most inaccessible games I have ever played. The "tutorial" is woefully insufficient to help you learn how to play the game. The tooltip pop-up text only appears on about half of what it should. Even the in-game manual, which does offer a lot of useful tips and guides, is written is a painful-to-read pixel font.
The starting tutorial tells you the city is under attack, and you need to assign pilots to mechs and send them to battle. Okay, cool. There are then 4 blinking items, only one of these being the pilot button you're supposed to click on. You get to the pilots screen, it tells you to drag and drop in a way which is actually helpful. Not too bad. Once you assign your pilots, nothing happens. Maybe you should go back to the mission screen, makes sense right. You click on the big "enemies are approaching the city" image, which opens up small window with 8 empty boxes, grouped by two, with "priority target" on each grouping. Then there's the battle button, some icons off to the side, and a blinking "district 62 = 75" text.
Nothing makes sense without spending a long time pouring over the manual, trying to connect the vague images seen there with something in the game. This game does not have a steep learning curve, it has a learning cliff with multiple fake summits, because just as soon as you figure out you have to build a mech by building its reactor and configuring its weapons and you finally make it into battle and somehow survive to the next day, you learn there's an entire city mechanic which was helpfully unexplained.
All my annoyance being said, this game has a lot of potential, but it's the kind of game that "gets good after 10 hours" because that's how long it takes to learn everything. I shouldn't have to have a wiki open or watch several hours of YouTube videos teaching me how to play your game.
I love this kind of gameplay. A tactical, strategic, mechanical and a semi-auto battle system where you spend 10min planning and 20min fighting over a larger campaign that can last for 80+ hours.
I do not mind the pixel graphics but I will not pretend I am impressed by it.
I do mind the learning curve. There is a lot to learn and there is no reliable source to get the information you need. The tutorial aspects are mediocre. You will need to spend about 10 hours’ worth of gameplay to figure things out. This makes the game intimidating and hard to enjoy from the start.
If you enjoy this kind of game then I suggest you invest those 10hours, because it does get a lot better.
Great little game. Learning curve is pretty steep, but once you get past that, it is a gem of a game. Highly recommend to anyone who loves mechs and loves to tinker.
It is really great on what it does, even though it surely is not for everyone. You need to read and learn a lot, but dear lord it is so rewarding in the end.
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