Master of Magic Classic is one of the most popular strategy games of the 90s and an absolute classic. It is a 4X fantasy strategy game that allows you to play as an extremely powerful wizard, leading your troops and overcoming your magical opponents. After over 25 years, the game now receives the f...
Master of Magic Classic is one of the most popular strategy games of the 90s and an absolute classic. It is a 4X fantasy strategy game that allows you to play as an extremely powerful wizard, leading your troops and overcoming your magical opponents. After over 25 years, the game now receives the first official update with a significantly improved AI and more than 200 spells at your disposal. Dive back into time, relive this epic adventure and conquer Arcanus and Myrror once and for all!
Master of Magic Classic is also available with the Community Update, a free optional patch developed by fans for fans and greatly increasing the polish of Master of Magic with countless fixes.
Combination of strategy and RPG elements
Enduring replayability
5 realms of spells and 18 traits to customize your wizard
14 races for you to lead
198 unique types of units
60 special abilities
200 spells
250 editable pre-generated magical items
Custom item crafting
Available to play with the optional Community Update
I played this game more than 15 years ago. I played it for many-many years... Best fantasy strategy game - ever. In sci-fi environment the Master Of Orion series was my favorite; and in realistic environment Civilization and Colonization. Master Of Magic is just perfect, it is deep, exciting, there are 2 worlds (you can dimension-travel between them); there is a tactical combat, spells, summons, fantasy races, different wizard schools... The whole game is about 24 MB, and it is a magic in itself to put so much content in so little amount of data. ☺
MoM is one of those "perfect" classic games that keeps you coming back for more, time and again. I never really got into the Civilisation series, and despite being made by the same company, MoM is a very different game.
(Incidentally, if you've played the card game Magic: The Gathering, you may notice some similarities. MoM was one of the original inspirations for M:TG.)
Although it has many similar mechanics to Civilisation regarding city resource management, unit movement, diplomacy, and so forth, MoM has hundreds of different spells instead of a technology tree. These spells range from blasting enemies in combat, to making custom magic items for heroes, to enchanting roads to allow for instantaneous movement. I'd go on, but the game comes with a separate manual just explaining all the spells.
The AI is very good. The only general weakness is that all of the enemy wizards are overspecialized in a particular type of magic with only one special skill each. Players can (and should) pick at least three special skills at the beginning, and never choose the maximum starting spell books, because spell books can be obtained from Nodes later. This fact is one of the few areas of the game the AI can't/won't plan to deal with, even at tougher difficulties. Still, if you haven't already played this game for years, you probably won't notice that loophole (and other particular idiosyncrasies of the AI) for a while.
Also: it's not explained anywhere, but if you find the AI are intruding too close to your cities, don't hesitate to threaten them, even if you have a non-aggression pact (but NOT if you have a full alliance, because being able to move your troops through allied territory is part of the point). You're *supposed* to do so, and they might give you a present to apologize.
Anyway, MoM = good.
I still play the original I bought in 94 (now throguh DOSBox). The features that makes it so good are:
The variety of well diferentiated races to choose from, each requiring a different playing style. Each race has its own troops, in adition to the standard ones, that carried race advantages(one race can fly, other swin,...).
The customization of your character: you can choose any degrees of magic school specialization or perks.
The combat system, which added tactical (turn-based) battles to the grand strategy of the rest of the game.
The AI is a weak, and there are some units that are too powerfull and breaks the balance, allowing an easy win (All death mage with an early wraith summoning spell, anyone?)
I started playing this game early in its existence. To me, it felt like an animated version of Magic: the Gathering. A lot of the same kind of spells and armies. I had to start off in the lower range as I learned the game and have evolved into a master. Oh, sure, I am picky when I start off a game, looking for a few specific spells in my spell books (one thing that helped me was figuring out the code for the "unknown" spells) to start the game and I have a few preferences about the land I start out in, but, gee, considering how much of an advantage my opponents have when I start, I need SOMETHING in my favor.
There is one LITTLE peeve I have with the game. The only real variation between MoM and M:tG. You can't play a yen yang deck in MoM. One of my best decks in M:tG was a vampires and angels deck. But that is just a little problem, one that I got over a long time ago.
Good game, tried it for the first time recently, and I am very impressed with its depth and different strategies you could use to win. Here is a newbie ? that perhaps a veteran could help me solve. i have Unicorns, and I am supposed to be able to teleport them, Is this just on the battlefield map? Or is it on the main movement map. I can't seem to teleport them on the main movement map.
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