Posted on: July 5, 2020

Burgish_Nilwert
Verified ownerGames: 115 Reviews: 3
Many good changes, some terrible ones.
While many of the additions are welcome (who doesn't want more cool stuff?) a lot of them are quite boring - spells that do damage, spells that heal hp, spells that summon creatures - they are all things that the game had before, but reshuffled to every magic type so everyone has everything. While I appreciate the designers wanted to add stuff, and this was low hanging fruit, it robs the different magic types from being unique. Same goes for changes to wizard customization, which is possibly MoM's greatest feature. You can no longer invest 100% into a magic type. No more elemental mastery vs divine/infernal power, instead there are a number of generic "magic buff" retorts that add bonuses without really changing play style. The changes to Wizard creation unfortunately take away variety of playstyles. Building queue for city development is really nice, but all buildings have had their bonuses reduced and most requirements removed. Instead of growing over time, now towns have almost everything available to them very quickly. I've not had a chance to play through a whole game, so there may be other changes that are good or bad, but I just don't like this game as much as original MoM. Additions are great, changes are clearly made to accomodate the dev's playstyle, as it seems to have streamlined the game into very limited ways of playing. I've played Master of Magic pretty constantly for the past 20 or so years, and its a game that has my heart. So this review is more for old fans than new ones. If you've never played MoM, you might think Caster is better. For the veterans, despite the additions you'll feel there are big parts of the game missing. I doubt I will play it again.
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