Posted on: April 23, 2021

krazedlion
Games: 302 Reviews: 13
Flawed but good
Mars War Logs is an action RPG from Spiders Studios. It has a pretty decent story, interesting characters, mostly decent voice acting(some is whiny and annoying) and good graphics for a 2013 title, all in a cool post apocalyptic Mars setting. There are many sidequests, gaining you experience and serum, along with the main story. Some sidequests have to be completed to move the story forward. There are 3 chapters and once you've finished a chapter you cannot return to that area. There are dialogue choices that can affect whether or not you are perceived as a good or bad guy. The dialogue is okay for the most part, but at times it's like 'what?' You can craft health and fluid potions, nails for your nailgun, grenades, traps and turning items into other items. The items that you collect from crates and junk piles can also be used to upgrade your armor and weapons that have slots. The crates and junk piles are shiny and easy to spot. You have 3 different skill trees; Combat, Renegade, and Technomancer. With each level up you get 2 skill points to spend on your skill trees. Your melee weapon is assigned to the X button on a controller. The main problem that I have with the game is that the combat can be awkward at times and the ability to assign only 3 buttons to skills, firing weapons or items. Seriously, what were they thinking? You have to assign 1 of the 3 keys to fire a weapon, throw a grenade, use your Technomancer abilities or any of the 12 slots on the skill wheel. It's a completely asinine way of using the weapons with the possibility to accidentally reassign the wrong buttons during combat is really frustrating. I don't think it was not a very well thought out design decision. I really wish Spiders would get the combat right in their games. Their games seem to always not have the best combat controlls. Overall, I really liked Mars War Logs and I'd give it a 7/10.
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