Majesty Gold HD contains the main game, the Northern Expansion Pack as well as 2 new quests and several other graphics and gameplay updates.
Return to Ardania and take your rightful place on the throne. Your kingdom is relying on you for wealth, prosperity and defense against all sorts of wretched...
Majesty Gold HD contains the main game, the Northern Expansion Pack as well as 2 new quests and several other graphics and gameplay updates.
Return to Ardania and take your rightful place on the throne. Your kingdom is relying on you for wealth, prosperity and defense against all sorts of wretched creatures. Majesty is a Real-time strategy game with indirect control – your heroes have a will of their own! Your rule is not absolute, as you face subjects that are independent, stubborn - and greedy. They will need a great deal of persuasion (ok, gold) before they carry out your wishes...
Over 30 single player missions to complete
Two additional quests, The Wrath of Krolm and The Balance of Twilight
Intense strategy and deadly enemies
Employ hero types including Rangers, Paladins, Monks, Rogues, and Wizards
A beautifully created fantasy world with city builder simulation gameplay
Heroes gain experience and increase in level and ability throughout the game
Upgrade buildings and collect taxes
Research new weapons, armour, and spells
Goodies
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I became interested in the "indirect control" strategy genre through Kingdom. This game scratches that same itch. It's not always as obvious how to generate revenue as in Kingdom, but there are many, many more ways to grow your settlement. It's very satisying to start with an outpost in the middle of a black map and finish with a thriving city producing wizards and warriors to accomplish your goals.
This game is hilarious, a unique mix of RTS and city-builder with the twist that you can't directly control your units. Instead you gotta bribe heroes to do your bidding by setting rewards, which they will greedily risk their lives for. You build taverns and blacksmith to have the heroes waste their money so you can have some of that money return to you in taxes. The tax collectors are slow and fat and extremely vulnerable to attacks. Your city's growth spawns indestructible sewer entrances that spawn RATMANS from time to time. The heroes themselves act unpredictably and can either be really useful or spend most of the time at the bar. Elves are portrayed as hedonistic and bring all kind of vices to your towns. That's the kind of stuff to expect from Majesty.
Levels are very creative, with very different objectives and allow multiple approaches, yet not always the same strategy will work, which keeps the game from getting repetitive. Difficulty also ramps slowly and naturally as missions have tiers, giving you room to naturally improve. Well, with exception of the Tomb of the Dragon King, that level is ridiculous and ironically harder than the actual last level. Everything else though? A great time.
As for the expansion, I really couldn't bother playing it all the way through. They clearly went for a more hardcore experience, being much more RTS like, with most levels being harder and demanding much more micromanaging, taking longer, being more scripted and often working more akin puzzles, in which there's one or two specific solutions. Basically they took as inspiration that one level I disliked. And honestly there's nothing inherently wrong with that, but I am just not a big fan of RTS in general and the randomness of this game, like relying on your heroes AI and whatnot makes it even more frustrating.
What a clever idea for RTS game. Instead of controlling units you encourage them to do certain tasks. I spent countless hours with Majesty back in the day.
I bought Majesty as child and played the Majesty Gold addon a few years ago. It is just great. A lot of atmosphere, humor and good voice overs / flair. The adviser tells you a funny story before each mission and if you succeed you get a nice outro. This game has a lot of comedy in it and does take itself not very seriously. I had a lot of fun and it was quite challenging.
I bought driftlands and hoped for something similar. But it got no voice overs so I stopped playing it. If you know driftland it is a bit similar but got a lot more "soul".
Please add the German version, which has a superior voice over.
I feel like most of the reviews are wearing thick nostalgia goggles. As someone with no nostalgic memories of this game, I feel pretty confident in saying that after about 8 hours it is *awful.*
The visuals are nice enough, the voice acting is fun, and the idea is a good one, but it's executed horrendously.
When it isn't mostly just kind of dull, you're dealing with missions that have one acceptable and extremely limited strategy that can often depend completely on RNG.
Take for example, the mission Quest for the Crown. Essentially you have to survive a massive wave of minotaurs but your heroes aren't going to live long enough to do any real damage, so you have to cast spells, which cost gold just like building and hiring heroes.
Except sometimes the game tells you in no uncertain terms to piss off.
Sometimes, the game straight up doesn't register clicks. Sometimes the game will decide that spell damage will be essentially 0. Sometimes the game will decide that you *didn't* cast a spell on what you were targeting for no reason.
Sometimes the dumb AI decides that your few precious heroes are going to run directly up to the nearest big monster and refuse to run away, dying instantly. Sometimes heroes with minions will decide that they don't need them and will wander away from them and immediately die.
Flags, your one means of directing heroes, only seems to work some of the time, and it feels completely random when heroes will bother with them at all.
Constant issues like this will waste precious resources until you run out and die, then you reload and hope that maybe, *just maybe* it will be less crap this time. And sometimes you'll be right. But it's bad design.
These things will mean that *sometimes* you might succeed because the game has allowed it, and many times you will fail because one too many spells just didn't work or one to many heroes decided life wasn't worth living. It is indicative of the basic problems with the entire game.
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