Posted on: September 22, 2014

Malkasphia
Verified ownerGames: 520 Reviews: 6
Power Overwhelming
I played MagicMaker back in it's alpha and it was great then. Very happy to see that it made it to GOG, you can tell the developer loves this game a lot. This game focuses on spellbuilding, that's what makes the game cool and very buyable. While this is concept is not new in games today or even in the past, the execution and the levels this game takes spells to is what should make you buy the game. Spell creation is spectacular and you don't feel limited. For example, in skyrim or even oblivion/morrowind, a ranged fireball is a ranged fireball. But in this game, you can make your fireballs bounce, split into more fireballs, and then seek out enemies. So why care about making spells? Because this game is a tactical platformer. You need spells to solve problems like enemies who can quickly hurt you in melee but who are around a corner. Or massive hordes of enemies that avoid single shot spells that are good against high health bosses. Or just simple navigation of teleporting/flying around an environment that will kill you if you stand on it. The game is short and sweet, the story is very humorous and lighthearted. Expect harry potter type humor for sure. I had fun just building spells and testing them out on enemies for hours, trying to build solutions to the problems the game's enemies/environment threw at me. Enjoy and build a nuke for me!
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