Posted on: September 22, 2019

shadik
Verified ownerGames: 302 Reviews: 3
Puzzled player here
Gameplay of Mafia III was surely a unknown waters for the series. We were used to movie-like, thrilling and weighting story of individual who got cough up in organized crime and Mafia III is nothing like it. How it went? This game feels much more like GTA series, where story is not linear but you are "on your own" in open world city of New Bordaux. Main storyline is interwined with a lot of "business keeping" activities like fighting off competition or increasing incomes. This change wouldn't have to be much of a problem for the gameplay, but unfortunately, your ingame activities starts to be repetitivu and boring very quickly. Every mission will feel like deja vu, because once you aquire a grip on effective strategy, you won't be forced to change it ever since. You will loose track who you are fighting and why, because it will all feel the same. Story might have been a lifesaver of this game. But it is not. I mean, it is not bad, I enjoyed certain parts of it. Problem is that most of the characters are shallow, with no believable motivation and dilemmas and it is strongest with main protagonist, Lincoln Clay. Main story line is simple ride from point A to point B and when you expect the turn, there is none. Probably the only character with clear and interesting storyline is Father James, who is telling you the story of Lincoln Clay. He is perplexed, he is heart-broken, he must go against his nature. I made a terrible mistake of re-playing the Mafia II after playing this title. Game felt technologically more advanced (yes. graphics was nicer, AI was actually working with NPCs), city felt far more alive, story was captivating and I had no trouble to bond with the main protagonist. You will loose nothing with just watching the cutscenes and listening to music from radios. Unfortunately, this was not a good step for the Mafia series.
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