Posted on: February 12, 2021

Ahmn
Verified ownerGames: 278 Reviews: 105
Poor level design. Penalizes exploring
Exploration is not something I'd recommend. You just lose out on a lot of stuff and sometimes go places you're not supposed to, wasting your time. I went to some far off area thinking i was going to find something. Achievement unlocked: "You're not supposed to be here". Great. Another time I found a seemlingly secret passage and tried to go through it. Very difficult and no checkpoints. Finally succeeded and reached the checkpoint on the other side. It turns out it's a secret passage from the beginning of the stage to the end of it. Now I had to pass through it again in order to come back to the end... Very poor level design to let players be able to enter from the wrong direction, when the passage is so frustratingly difficult. Lost about 30 min there, thinking I'd find some secret stuff. Of course I didn't! The only thing I managed to do when trying to explore has been to miss out on the first boss and that power up. Overall the level design is super confusing. At times I have no clue where I am. Not like where I am as in which room in the level, but where I am at all. Places just change and it feels like you're randomly appearing in different places with no connection to the previous gameplay or plot. Everything just feels out of place and like the progression has been thrown into a scrambler. Level design is very poor as well. Most of the ddifficult places have been difficult because it's pitch black except for a small circle around the character and insta death lava lurks everywhere. It's not a challenge that makes you feel good about overcoming it. It's just frustrating. I wanted to try it out now during the 80% discount as I thought there was a 1/5 chance I'd like the game. I didn't like it at all but it has some nice ideas and good art. Would really recommend to level designers for them to experience what not to do.
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