Lost Words is an atmospheric narrative adventure that takes place in the personal diary entries belonging to a young girl named Izzy that will unfold as you explore a fantasy land where words hold immense power. Featuring an immersive story crafted by renowned games writer Rhianna Pratchett, Los...
Lost Words is an atmospheric narrative adventure that takes place in the personal diary entries belonging to a young girl named Izzy that will unfold as you explore a fantasy land where words hold immense power. Featuring an immersive story crafted by renowned games writer Rhianna Pratchett, Lost Words: Beyond the Page will mesmerize players with its unique blend of gameplay mechanics and striking watercolor aesthetic. Driven by the player’s curiosity, the world of Estoria and the power it holds will serve as the engine that will propel Izzy through this deeply personal narrative, resulting in a truly memorable experience.
Key Features
Navigate 2D worlds set inside a young girl’s diary by walking on the words and using them to solve a variety of puzzles.
Immersive Storyteling
Explore an emotionally moving, fully-voiced narrative developed by renowned games writer Rhianna Pratchett as you make decisions that will alter how the story will unfold, making each playthrough unique.
Beautiful Visual Style.
Discover the watercolor world presented in the pages of the diary as well as the vibrant fantasy world of Estoria.
Innovative Gameplay.
Harness words to alter the environment around you to create a safe passage for the protagonist in an entirely unique and refreshing style of platforming.
Meaningful Exploration. Gather collectible fireflies scattered across the lands of Estoria for an additional challenge.
Very unique and pleasant artstyle with a simple but well told story. Especially when you need a break from the usual genre of game you've been playing.
Well made game with a good enough story.
Target groups:
1)Girls, 12-14 years old.
2)People who want to learn English.
3)English speakers who want to learn German,French,Italian or Spanish.
Three hours in the game and it's just a meh (I'm hoping the ending will bring some real emotions, but I'm not counting on it...).
If the mechanics are very intriguing - using words as platforms and as magical effects in the world to opening paths - everything is just too easy. From the gameplay point of view is incredibly poor. No challenge, no difficulty spikes, no real engagement in the game.
So, the devs put all the efforts in an awesome and moving story? No. They tried to, but half failing.
Yeah, sometimes the art is good, and all the elements to create a good (disneyish) story are there, but everything is just too predictable from the first five minutes, and then the plot takes the path you already knew an hour ago.
Oh, and the protagonist is a bit annoying. No: she's really annoying. She talks too much. She can't stay one minute without saying anything, please give me a moment of silence, no, she evidently needs to express every tought that pass in her mind. Ok, you'll say: it's the story she wrote in her diary. But if this is your intention write a book, not a game. Someone should explain to the devs that images already tell a story, even without speaking.
As Gris teach, if you want to create something really emotionally deep, you have to leave most of the story, of emotions, and interpretations, untold, to the player's imagination. And here the imagination could have played a large part (it IS a story about the power of imagination...), but it's killed by too many words.
It's a game about imagination without a trace of imagination.
Three stars for the few good things. But good for 10-12 years old, at most.
Loss if one star for non native gamepad support, and another lost star for a few bame breaking bugs where I had to reload the game. Very slow paced, but a good story.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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