After a freak storm over the Atlantic, you find yourself stranded on the shores of a mysterious island. Do you have what it takes to escape the Lost Sea?
Lost Sea is an action-adventure game set inside the Bermuda Triangle. Recruit a crew of survivors who can help you explore the hazardous islands...
Windows XP / 7 / 8.1 / 10, Dual Core, 2 GB RAM, Shader Version 2, Version 9.0c, 2 GB available space...
Description
After a freak storm over the Atlantic, you find yourself stranded on the shores of a mysterious island. Do you have what it takes to escape the Lost Sea?
Lost Sea is an action-adventure game set inside the Bermuda Triangle. Recruit a crew of survivors who can help you explore the hazardous islands as you hunt for the artifacts needed to navigate the Lost Sea.
Explore millions of procedurally generated islands.
Encounter an array of deadly traps and dangerous critters.
Recruit from a large cast of stranded with their own traits.
Challenging gameplay and permadeath for you and your crew.
Unlock powerful new player abilities and special moves.
Discover useful items that will help you survive.
Buy valuable ship upgrades that will assist you in your journey.
In my opinion I spend 13€ for a PC game that has the depth and the quality of a F2P-Mobile game. It doesn't matter how far your progress is, nothing changes. Additionally, the controls are clumsy and feel cheap. The camera is fixed awfully close to your character so your overview is very limited, and since everything looks so similar you often find yourself running around in the wrong direction and eventually you start spamming the map-button. For the most part you just run back and forth on a randomly generated island to collect 3 stone tablets to get to the next RNG island, which (what a surprise) looks exactly like the one before. The AI of your comrades is non-existent so they often get stuck or simply get themselves killed. There is no challenge, there is no diversity and so it gets boring really fast.
It's some kind of mix between Zelda with bits of Rogue like in a very limited way.
Funny during few mins it gets boring very quickly.
Your primary weapon is a machete and you don't have much choice in terms of weapons. Some items can be picked up but like cards/pills in Binding of Isaac, nothing is explained.
Skills can be earned by trading "goo" dropped by monsters or upgrades with coin found in barrels/crates and others containers.
You can also recruit crew members who gives you passive buffs or can open-dig out chests/ revive you/ build bridges.
But in general the game has a lack of "Je ne sais quoi" that disturbs a bit. Like the simple fact that you smash every containers/bushes/ enemies on your path. Making your hero like a psychopath that waves his machete for any reason. The impression of power in less compared to other action games...
Or to be forced to run everywhere with allies that follows and die like lemmings...
Also fights are very straight forward and some passive buffs gives incredible powers like for "Strength in number" + 50 % damages per crew with this skill....
So quite often you will rush like a berserker smashing your attack button with maximum damage buff "behind you" and farm goo/grind you experience as fast as possible.
Making this exploration game a marathon rather mindless with often bad camera placement.
Note that controls are designed for XBox game pad and there's no key remapping... THANKS A LOT !
To conclude.
If you want : to run and smash the same button all the time, have not much variation in your attacks/tactics, to be a cartoonish Jack Carver followed by lemmings in a very color full world.
So this game is for you... or maybe your kids/brothers and sisters to prepare them for the Rogue likes you have beaten.
Lost Sea has the looks and mechanics of a game for kids, and elements that would interest a completionist, but it tries very hard to distance itself from those two segments, for some reason.
The game is divided into several worlds, and in each world there are several islands - or levels, located one after the other.
All you really have to do is search for tablets hidden in each island, and the number on those tablets tells you which island in the string you can land on next, until you reach the boss and hopefully beat him.
Levels aren't very different from one another, and seem to only differ in how big they are and how many enemies they house.
Not being able to decide which islands you're going to land on means you can either have a quick and easy time reaching the boss, or you might jump from an easy level to a hard level, to a medium level, and struggle all the way.
If you want any control on which island you're going to land on, you need to find as many tablets in each island as possible, so you'll have a choice of how many steps to take.
You can't combine tablets, and they can't be carried over to the next island. You can only decide between landing on a relatively easy island, or advancing as many steps towards the boss as possible.
Frankly, combat is so cumbersome, regular enemies can be harder to beat than the boss, especially when they swarm you.
To make the game easier you can add companions with various skills to your party, and you can unlock skills using coins you collect in the level.
Most skills are fairly useless, and the ones that aren't cost so much, you'll have to scour every inch of every island you land on to have enough coins to unlock them.
Die once, and you lose all your progress - all skills, coins and companions.
Some companions can revive you, but only once, and you can only save having beat a boss. But it only saves which world you've reached, so dying still reverts you back to the start of that world, without skills, companions, etc.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Inappropriate content. Content contains gibberish.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
You cannot save your review due to the following reasons:
You need to select star rating
You need to enter review title
You need to enter the content of your review
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons
Error loading patrons. Please refresh the page and try again.