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Looper Tactics Complete Edition

    in library

    4.3/5

    ( 1 Review )

    4.3

    1 Review

    English & 3 more
    14.9914.99
    Why buy on GOG.COM?
    DRM FREE. No activation or online connection required to play.
    Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
    Looper Tactics Complete Edition
    Description
    Complete Edition contains Looper Tactics and Tower and Sea DLC Looper Tactics is a captivating strategy card-based RPG, blending elements of deck-building games, classic card battles, and auto-battler. You will traverse a board-style map, continuously assembling and strengthening your deck through...
    User reviews

    4.3/5

    ( 1 Review )

    4.3

    1 Review

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    Product details
    2024, Inkstone Atelier, ...
    System requirements
    Windows 10, Intel Core i5-760 (4 * 2800); AMD Athlon II X4 645 AM3 (4 * 3100), 4 GB RAM, GeForce GTX...
    Description

    Complete Edition contains Looper Tactics and Tower and Sea DLC


    Looper Tactics is a captivating strategy card-based RPG, blending elements of deck-building games, classic card battles, and auto-battler. You will traverse a board-style map, continuously assembling and strengthening your deck through battles, events, and treasure hunts — all while uncovering the truth hidden in this fantastical world.

     

     

    Chessboard-style Exploration

    During your journey in Looper Tactics, you’re free to explore the map however you like. Advance or retreat. Decide which tiles to explore next and get ready before engaging in the ultimate battle that awaits you on each level! How you progress in the game is your mere decision.

     

     

    Just remember, as you advance on the map, the enemies will get stronger, but you’ll also encounter new allies and creatures to enhance your deck.

     

    Card Battles and Auto Battler Fusion

    As a deck-building card game, Looper Tactics gameplay is inspired by Hearthstone, Artifact, and Hearthstone Battlegrounds’ mechanics, all while adding strategic and roguelite elements. In the game, you collect resources through battles, events, and treasure hunts, strengthening your deck in preparation for the ultimate boss challenge.

     

     

    Multiple Factions with Dual Card Forms

    Minions belong to different races - Demons, Elves, Mechs, Elementals and Dragons - and have two distinct forms to choose from.

     

     

    Each race has unique mechanics and combining it with different units and spells can lead to multiple combat styles. Choose the one that suits your strategy.

     

     

    Permanent Card Growth

    Engaging in battles will allow you to enhance your minion’s attributes by using abilities, attacks or spells. These changes are permanent and will help you until the end of your adventure.

     

     

    Plan carefully as even the lowest-tier minion can become a formidable force after countless battles.

     

    Diverse Dungeons and Enchantments

    Confront every battle as a new opportunity. Your strategy during these auto-battle confrontations won’t only affect the current challenge but also future encounters.

     

    Each movement is a new opportunity. Think of your next step as a fundamental part of your whole strategy, as different tiles will allow you to gain blessings, trade cards or engage in battles of increasing difficulty.

     

     

    Grow stronger as your hero and companions' attributes improve based on your fighting style and choices on the map.

     

    Seeking Truth in the Cycle

    It all began when the ancient empire dared to play God. They constructed a whole world within a container, creating synthetic souls to inhabit it. But as they watched their creations grow, fear crept in. The only solution to prevent these creations from leading to the world’s ruin was to seal them away and keep them on an endless cycle of reincarnation. A fate the synthetic souls would endure for all eternity.

     

    The empire believed they had done enough, but as time passed, doubts began to arise. Would the cycle of reincarnation be enough to keep the world safe? Only time will tell…




    In Tower and Sea DLC, the game introduces a brand-new card race – Human. This faction features the new hero Fool, along with 18 new Human cards, 8 unique treasures, and 5 new combat keywords. Explore engaging storylines and challenging dungeons related to this expansion for an enriched gaming experience.


    New Card Race - Human

    • Human hero Fool
    • 18 new cards (each card with two forms)
    • 8 new treasures
    • New random NPC events
    • Human race storyline dungeons
    • Human race challenge dungeons


    New Keywords

    • Fuse: One minion is temporarily integrated into another, giving the latter all the skills of the former (except Ranged and Dodge).
    • Sacrifice: You can feed it with minion cards in your hand to trigger the Sacrifice skill. After a certain number of times, it will be temporarily promoted to a higher grade.
    • Unite: Trigger this skill whenever a friendly card is summoned, or a minion card is sacrificed.
    • Conjure: Choose one of several cards and immediately use it.
      Immortal: It will not die.

    *DLC content can only be experienced after completing the S-level dungeon of the game itself and opening the S-level sealed gate.

    System requirements
    Minimum system requirements:
    Why buy on GOG.COM?
    DRM FREE. No activation or online connection required to play.
    Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
    Game details
    Works on:
    Windows (10, 11)
    Release date:
    {{'2024-02-02T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}

    Game features

    Languages
    English
    audio
    text
    中文(简体)
    audio
    text
    中文(繁體)
    audio
    text
    日本語
    audio
    text
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    User reviews

    Posted on: December 14, 2025

    nomorename

    Verified owner

    Games: 103 Reviews: 49

    Non-standard roguelike that kinda works

    This is an odd one. The battle gameplay is basically Heartstone - play cards with mana with a pool that increased per turn and have them duel what's ahead. The stage overworld has you move on a map collecting and fighting mobs which get tougher after every X turns. BESIDES the bosses which stay constant. However, it has several rather unique "stage progression" mechanics that uh work as intended but rather than design flaws - it's more like design consequences. I still think it is functional and enjoyable but not "great" in a way that can't really be fixed. There's also a number of UI issues and annoyances but not the main issue. The first is that half the card list have skills that PERMENANTLY boost cards - that persists throughout the entire stage (reset per run). And not tiny boosts. They all stack to a min 5, and when fully boosted tend to at least double their stats. So even in the first real stage you might get your 1 mana 4/4s to 40/40s by the end. This means the majority of strategy is trying to maximize these to grow stronger and faster than the stage does. Then just keep looping the stage until you are strong enough to challenge the boss. The issue is that you tend to either outstrip the pace or quickly lag behind. And both are kinda a problem - you want to keep matches going a while to play boosts to further increase your cards, and uh you don't want to die. The second major unique point is how the deck building works. You have no deck min limit and removing cards is painless and infinite. However, unlike most deck-builders you don't reshuffle your deck once you run out of cards NOR do you simply lose the game/hp. Additionally, you rarely gain cards from battles but mostly from shops. The issue is that it takes gold to both buy cards and upgrade the shops, and that gold mainly comes from battles. And with the permanent stat growth per battle, it makes it harder to play the new cards (which have no boosts). That means you tend to mainly use the early cards, and try to keep the battle going to slowly grind your new cards to spec. Some other notes/criticisms - The tutorial doesn't point out that you need to keep looping the stage until you are strong enough to challenge the boss, nor that there's not really hard consequences to having high day count. They really should make the game more keyboard friendly. Dialog advance is a keypress but end/close is a mouse click. Movement is also a mouse click and its upgradable nature makes it non-standard to implement but a numpad/8 way letter block with a way to extend it (ie. hold shift to move 2 spaces at once) should be enough. You can get some rewards by simply loading and then quitting a run which feels weird. I mainly used gold on treasures rather than cards as it quickly becomes difficult to get the 3 dups to merge and new cards are a pain to "lvl" up.


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