Posted on: March 24, 2025

Pigwidgeon7
Verified ownerGames: 21 Reviews: 2
Good I guess
I like the art, i like the characters, i like the gameplay. Its a bit short though and the ending was kind of weird and too easy.
Is this helpful to you?
LucasArts and the LucasArts logo are trademarks of Lucasfilm Ltd. in the United States and/or other countries. © 1990-2009 Lucasfilm Entertainment Company Ltd. All rights reserved.
ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY
This game is powered by ScummVM
ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY
This game is powered by ScummVM
Game length provided by HowLongToBeat
Posted on: March 24, 2025
Pigwidgeon7
Verified ownerGames: 21 Reviews: 2
Good I guess
I like the art, i like the characters, i like the gameplay. Its a bit short though and the ending was kind of weird and too easy.
Is this helpful to you?
Posted on: March 27, 2025
jrewing88
Verified ownerGames: 17 Reviews: 1
Nostalgic humor
I loved it 40 years ago and this is a nice revisit
Is this helpful to you?
Posted on: July 5, 2020
Blinkenlight
Verified ownerGames: Reviews: 7
Chances are you'll feel disappointed
I first played Loom recently, about a million years after it came out; so I can't say how great it may have seemed at the time. I certainly am not holding its pixel graphics against it - they're perfectly adequate (great even!) for the period, and you really should know what you are getting into; I deducted no points for that. There are other serious shortcomings though, which keep the game well away from being great IMHO. First, it's objectively short. Way too short for epic adventure, and frankly it isn't even seem to be trying - I played many games form the same period that very much DID have that epic vibe, while Loom just seems to be doing... some sort of "discount epic". Yeah, sure, "the world is at stake, do your best, are you done yet? Fine, let's wrap..." The endpoints are mostly fixed in these setups, it's the journey that matters - and the journey is WAY too short. You never really end up bonding to or caring about any of the characters all that much, including the protagonist. Yes, guess what, that would take a bunch more time and possibly even some character development... Second, I feel that the much praised and indeed novel "no inventory, just musical spells" game mechanics, as interesting as they are, are more of a gimmick than an actual improvement over the traditional point-and-click mechanics. They are a sort of "look ma, no hands" tour de force but end up hurting the quality of the (typically not too hard) puzzles, severely limiting what can be done in that space. It sure doesn't help that the story is as linear as a piece of taut string, and not even particularly engaging - of COURSE you have to, well, keep moving along to wherever you're headed, but one typically expects a bit more twists and turns as things keep changing - well no they don't really do that here. And let me note without spoiling much that the ending is very far from feeling satisfactory. This is NOT how you end a quest of this type. NOT EVEN if you're planning a sequel...
Is this helpful to you?
Posted on: March 20, 2015
Kais37
Games: 431 Reviews: 6
Spurred my imagination as a child
Come on mother, Lets go Home.
Is this helpful to you?
Posted on: October 1, 2023
RedGOG31
Verified ownerGames: 75 Reviews: 3
Loom Review
Link to review: https://backloggd.com/u/RedBackLoggd/review/574498/ Tl;dr - Loom is one of those older titles that truly deserves a full-fledged remake. Taking its assets and converting them into a 3D setting with exploration, sidequests, and a story containing a concise beginning, middle, and end would go a long way towards doing justice to such a fascinating IP. As it stands, the base game might be worth a go-around if anything discussed above is appealing, but most gamers are probably better off viewing a playthrough online (specifically one that has more music!).
Is this helpful to you?
Something went wrong. Try refresh page.
No reviews matching your criteria