Posted on: January 27, 2017

Lookda
Verified ownerGames: 413 Reviews: 53
Good story, poor combat
LoE combines an involving story with poor combat. The story takes part in a low fantasy European medieval setting. You can follow several paths, which unfold by completing missions. This means in most cases butchering some locals (bandits, rebellious knights, and a few ghosts). Options to avoid a fight are very scarce. But even so, the story does not grow old. You constantly make moral choices. Do you take the side of a power-hungry family or ally yourself with a corrupt church? Do you sell a merchant to a vampire to whom he sold girls for artifacts, or do you rid the world of the vampire for a big chuck of exp? There are nasty, nastier, and some outright evil options to choice from. Try to stay the good guy, and you end up with nothing. Unfortunately, combat is poor. It is as if the devs started with this HM&M concept of a battlefield divided into hexes, but then got lost in a semi-realistic system and eventually just gave up on it. Combat plays out as in the old Disciples titles, but without the atmosphere (mostly sounds) of acid spitting dread wyrms and bulking grunts of a demon lord hacking into enemies with a great cleaver. Movement (without attacking) is not even possible. It is not unusual to be forced to charge into a spear with a poorly armored nobleman. Having to attack a non-corporeal ghost because no other action is available just makes no sense. After playing hundreds of battles, you notice that you have some limited influence on how battle play out. But this is a fake illusion of tactics, and I think it might well be the reason why the system was never thrown out of the window a long time ago and replaced by something better. If you are looking for deep combat, then have a look at Battle Brothers (currently in early access on steam). So, the game is worth it because of its strong story (for this type of games). But after the campaign there is not much to come back for. Without the story, what is left is a broken combat system that does not satisfy.
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