The land of Kyrandia is disappearing piece by piece and you are the offbeat, young mystic who must voyage to the center of the world to break the curse and save it. Your surreal journey will twist even the sharpest of minds. Traveling through a vast, weirdly beautiful terrain, you must concoct potio...
The land of Kyrandia is disappearing piece by piece and you are the offbeat, young mystic who must voyage to the center of the world to break the curse and save it. Your surreal journey will twist even the sharpest of minds. Traveling through a vast, weirdly beautiful terrain, you must concoct potions, cast spells and lure the help of some very bizarre inhabitants to uncover the secrets that doom Kyrandia.
Crafty Kyrandian veterans from the first Fables & Fiends adventure, The Legend of Kyrandia, may recognize their favorite land of giant frogs, talking trees and really strange berries. But this isn't just the same old Kyrandia! Challenging puzzles, new characters, and lots of self-conscious wisecracks from our heroine make Hand of Fate more challenging than it's predecessor.
Return to the whimsical land of Kyrandia where giant frogs, talking trees, and other equally strange denizens make their home!
The State of Mind System enables you and over 50 characters to change your mind, mood and mayhem based on preceding events.
Solve puzzles, encounter side-quests! Kyrandia is a much bigger world than before, yes, even while disappearing for no apparent reason!
I bought the entire Kyrandia pack, but only managed to finish this second game of the seres. I hated the first and third game, but this one I found utterly enjoyable. The story is a bit blah, but the main character and the potion puzzles are wonderful!
Skip the first and the third, just buy this one!
I remember loving this game as a kid... when I played it on my 386 however, it was the floppy disk version. Having now heard the CD version for the first time I have to say this is the worst voice acting I've ever heard on a video game! It makes a surprising amount of difference - I remember chuckling at the 'humour' when I first played it, but this time around I just couldn't crack a smile. It's just... laboured.
I guess it was a product of its time, but I'm sure other PAC adventures managed much better.
Overall, I really don't think HOF has aged well. I can play games like Monkey Island through again and again, and always be delighted by the dialogue and story progression. HOF left me cold I'm sorry to say. The story line bored me - I completed the game as a kid but I could only get half way through this time and I just didn't care enough to get to the end.
The puzzles aren't too bad - they're not nonsensical like a lot of PAC adventures, but you do have a tendancy to think you're solving one puzzle, only to find out you were actually doing something else. Hard to explain without spoilers, but you'll be searching for something for its logical use and by the time you've found it, the need for it will have changed.
I'll still give it three stars as I have fond memories of my original playthrough, but if you're looking for PAC there's a whole host of better games out there.
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