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Legend of Grimrock

in library

4.5/5

( 378 Reviews )

4.5

378 Reviews

English
Offer ends on: 23/09/2025 09:59 EEST
Offer ends in: d h m s
14.992.99
Lowest price in the last 30 days before discount: 2.99
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Legend of Grimrock
Description
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is...
User reviews

4.5/5

( 378 Reviews )

4.5

378 Reviews

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Product details
2012, Almost Human, ...
System requirements
Windows XP (SP3), Dual Core 2GHz Intel or 2.8GHz AMD, 2 GB RAM, ATI Radeon X1600 or NVIDIA GeForce 7...
Time to beat
16 hMain
20.5 h Main + Sides
28.5 h Completionist
20.5 h All Styles
Description
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations of days long past. If they ever wish to see daylight again and reclaim their freedom, the ragtag group of prisoners must form a team and descend through the mountain, level by level.

The game brings back an oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration, and the wits and perception of the player are more important tools than even the sharpest of swords would be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode, which disables the luxury of the automap! Are you ready for some classic dungeon-crawling first person perspective party-based RPG action? Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
  • Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve!
  • Explore a vast network of ancient tunnels, discover secrets, and find a way to survive in the perilous dungeons of Mount Grimrock.
  • Cast spells with runes, craft potions with herbs, and fight murderous monsters with a wide variety of weapons.
  • Create a party of four characters and customize them with different races, classes, skills, and traits.
  • Pure-blooded dungeon crawling game with grid-based movement and thousands of squares, riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors, and more.

© 2011 Almost Human Ltd.

Goodies
manual wallpapers map main music theme avatars dev team photos design sketches artworks
System requirements
Minimum system requirements:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
16 hMain
20.5 h Main + Sides
28.5 h Completionist
20.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.6.8)
Release date:
{{'2012-04-11T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
448 MB

Game features

Languages
English
audio
text
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User reviews

Posted on: November 29, 2012

MrTickTock

Verified owner

Games: 114 Reviews: 5

Tactical, interesting, room for growth

This game is a fascinating dungeon-crawler with some problematic flaws. The most interesting aspect of this game is the movement system. It's tile-based (and it takes one "move" to turn) and your enemies are just as subject to that as you are, so you will find that combat encounters require circle-strafing and maneuvering, and that backing around a corner can allow you a moment to strike at an opponent's flanks before they turn to face you. This is fantastic. However, certain fights can start to feel like strafe-fests, and while that's not necessarily terrible, It'd be nice to see environments more cleverly constructed to incentivize movement options that are not "circle-strafe" or "back away." That brings me to the environments. They are beautiful. The art direction on this game was clearly solid, although the pure dungeon-crawling aspect of the game doesn't necessarily allow the most ridiculous of environmental designs. You will see a lot of brick walls and torches, and that's ok. You won't get too terribly tired of seeing them. Then there are the puzzles. Most puzzles are not very difficult. That isn't always a bad thing - certainly a game with a food mechanic can benefit from giving you challenges that don't require hours of head-bashing to solve. However, I'd like them to be more creative and more challenging than they are. One puzzle is solved by winning a staring contest with a gargoyle head, as one reviewer mentioned, and another - a torch-position-swap - is practically given away by a "riddle" scrawled on the wall. This isn't necessarily terrible, but it stretches the suspension of disbelief a little and the riddles (yes, there are others) tend to be pretty easily decipherable. There's nothing functional about the game that should preclude making really interesting puzzles, and it's disappointing that there are very few of them. That's not to say, however, that you won't fist-pump in the air a little when you overcome some of the puzzles or find a new way to use the environment against your foes; it's just that as solutions tend to be fairly basic, it won't necessarily take you very long to figure out the answer and it won't feel like a major intellectual accomplishment, just a routine but pleasant defeat of an environmental foe. The magic problem has been mentioned - you may find yourself using a lot of antidotes when you didn't expect to, and since the scrolls don't seem to be randomly distributed...well, some Mage builds are arguably just better than others. The first spell you get will be fire-based. I'd appreciate seeing more dungeons from the developers in which some of these issues are addressed; I think the puzzle problem is the biggest one, but making the effectiveness of a mage depend so heavily on whether his build matches the predetermined scrolls you find is also a serious flaw. Nevertheless, the art is nice, the movement and combat are interesting and the general feel of the game is solid. I have enjoyed what I've played and I'd like to see more from this developer.


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Posted on: April 13, 2012

SpeakingBeast

Games: 202 Reviews: 4

Evolution of the Dungeon Crawl

I've been having a blast with this game. Great flow and execution. Recommended to anyone with good taste! ;)


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Posted on: April 13, 2012

Kromwell

Verified owner

Games: 58 Reviews: 2

Wonderful A Blast from the Past!

I have played many Rpg's Including all <Eye of the Beholder, Might & Magic, & Wizardry Series games>. I have to say Legend of Grimrock is a pleasent remake of mixed in pieces of all these great Classics. Graphics are very clean and well presented. Game play is smooth and combat is straight forward, elegant but a simple UI. This Game may be new, but I believe it earns 5 stars. for being well designed and having a inovative concept Fantasy world. Well Done!


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Posted on: April 13, 2012

linkmachien

Verified owner

Games: 111 Reviews: 1

Great Exploration-based dungeon crawler

I preordered this game and have been playing it the past few days. The artistic style and atmosphere of the game is perfect. Monster design is outstanding. Combat is fun and requires strategy so that you don't get trapped in a corner. Official forums suggest a mod scene should eventually emerge. Puzzles aren't impossibly hard, and there are lots of secrets to find. At no point in my playthrough so far have I felt under or overpowered. Everything is doable, but may take a couple of reloads if you mess up. Any aspect of Legend of Grimrock that you may recognize from other dungeon crawlers, Grimrock has improved on greatly. While some people may complain about the lack of hotkeys for quickly swapping weapons, or using healing potions, I feel it creates a sense of urgency and contributes positively to the atmosphere of the game. Looking forward to expansions, and user-generated content.


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Posted on: April 15, 2012

terahleen

Verified owner

Games: 113 Reviews: 2

Very Very good!

I've been playing this game for about 4-5 hours and I can say, without doubt, that it is very addictive and thrilling to play. Dark endless corridors, dying torches that need to be replaced and angry (and hungry i'm afraid) monsters capable of slaying the entire party in few seconds... a must buy for every adventurer!!


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