The world's most devilishly addictive defense game is back - welcome to Kingdom Rush: Frontiers!
Bigger and badder than ever before, Kingdom Rush: Frontiers is a whole new level of the furiously fast, enchantingly charming gameplay that made the original title an award-winning hit. Command your tr...
The world's most devilishly addictive defense game is back - welcome to Kingdom Rush: Frontiers!
Bigger and badder than ever before, Kingdom Rush: Frontiers is a whole new level of the furiously fast, enchantingly charming gameplay that made the original title an award-winning hit. Command your troops through an epic (mis)adventure as you defend exotic lands from dragons, man-eating plants, and ghastly denizens of the underworld -all with flashy new towers, levels, heroes, and more goodies to help you crush your foes to a pulp. (Don't worry, we've still got all the good ol' stuff from the last game, too. It's vintage now.)
Kingdom Rush: Frontiers packs in so much content, it's like a fully upgraded artillery blast of mouthwatering, pixelated joy launched right into your smiling little face... and it hurts so good!
Fantastic Tower Defense game with lots of strategic decisions. Great power-user stuff like Reinforcements, Meteor Strikes, Freeze Bombs and medieval devastating nukes!
Fortify the frontier in exotic news lands - hold the line in deserts, jungles and even the underworld!
Eight new specialized tower upgrades! Slice, sizzle, and stomp your foes with Crossbow Forts, Mighty Templars, Necromancers, and even Earthquake Machines - hey, we told you we were shaking things up.
Over 18 tower abilities! Unleash Death Riders, pestilence clouds, or Assassins that steal and kill your enemies!
Over 40 enemies with unique abilities! Stay on your toes as you fight through desert sandworms, tribal shamans, nomad tribes and underground terrors.
Eleven legendary heroes. Choose your champions and train their abilities! Each has unique specialties that fit different play styles!
Special units and features on every stage! Watch out for the Black Dragon!
Merciless boss fights! Hey, we told you to get those upgrades...
Upgrade system allows you to min/max your towers towards your preferred strategy.
Hours of gameplay with over 70 achievements!
Classic, Iron, and Heroic game modes to challenge your tactical skills!
Three difficulty modes! Are you up for a real challenge? Go with Hard mode!
Intoxicating charm with a rousing score, full-bodied voice-overs and lovingly illustrated cartoon art! (Complete with cartoon blood, naturally.)
In-game encyclopedia! True warriors know thine enemies... and their towers. Study up!
Kingdom Rush games are one of the best tower defense games available. That being said I thought it was rather short compared to the original. I did read that there will be upgrades available in the coming months, so I look forward to playing some new levels. This is a solid four star game (4.5 with added levels).
I like Kingdom Rush Frontiers. It has nice clean and simple graphics and an uncomplicated game interface. My main criticism is that it lacks longevity. The campaign seems short and then there's nothing else afterwards other than to try the same again at an increased diifficuly level. Some sort of random skirmish mode would be an excellent feature on a game like this.
Played and completed this game a couple of years after completing the original Kingdom Rush.
To the extent of my recollection, it pretty much feels like more of the same, but with some improvements.
However, the original formula was entertaining enough that it hasn't grown old yet (though I might wait a couple more years before playing the next iteration). In a way, it is almost like replaying the original game, but different and slightly improved so if you ever felt like revisiting the experience of the original, but also desire the surprises of a different game, you are in luck.
In terms of progression, I'm sure there are many mixes that I haven't yet tried, but it did feel like the choices heroes and your level up abilities are far from equal. The first couple of stages are a breeze either way, but if you struggle a lot after that, you'll definitely want to experiment there. Thankfully, you can reset your skills, though you'll have no suck luck with your heroes as they level up separately (so if you pick the wrong hero and need to switch, you'll probably need to level up the replacement, though 2-3 battles should do the trick).
Otherwise, the game requires thought, but is not super deep. You'll need to visualize the routes of enemy movements and plan tower placement accordingly, sometimes adjust troop placements during battles, use your meteors and mercs judiciously, but once you figure that out, you can pretty much ace the game without too many retries (not saying you'll ace all the maps on the first try as most maps will throw curve balls at you that you'll need to adjust for on your next attempt, but if you learn well from your failures, you should ace almost all maps within 3-4 tries). On normal, I never had to scrap and change towers mid-game or think too deeply about the synergy of different types of towers.
Also, once you finish the main game, I highly recommend going through the mini-campaigns. While shorter, I think they are even better.
A game I didn't expect to like this much, yet now it is something I reinstall from time to time (same as FTL), and work my way through, completing every level and making sure the upgrade tree is filled before I uninstall again. For a long time I thought some of the bonus levels were impossible, but I have now completed them as well. This is a surprisingly addictive game, where short bursts of play become extended sessions. Charming.
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