Posted on: December 4, 2020

stridingshadow
Games: 150 Reviews: 3
Grows in the telling
At the time of writing the review, I have 1361.1h of playing it at steam. It is not without significant flaws. Strong points: -Realistic combat: you will die a lot, you won't one hit kill any enemies, you'll have to git gud -Varied approach: you don't have to be a fighter, the game has a wide array of skills to suit multiple playing styles -Organic skill system: TES-like, skills improve with use. New skill levels unlock new perks. Some perks are mutually exclusive, others are synergistic -Immersion: it feels clunky, you have to eat, sleep, tend to your wounds, repair your stuff. It feels real though, and it is realistic. -Historical setting: no exposition spamming here, you're just another commoner living in 1403AD Bohemia, no dragons or werewolves, you'll get a nice glossary with historical data concerning medieval life to help you make sense of the setting. Weak points: -It feels clunky -Saving: forget spamming saves, you can use mods, but by default you need to drink a specific alcoholic beverage to save, or use an owned/rented bed, improves your immersion, but you will swear a lot and throw objects as well. -Being made by a small studio: it's very ambitious, but with limited time and resources it is far from perfect. By 2020 most bugs are gone, but it's clearly unfinished. There's no skill for polearms, and you're one of the VERY few people riding a horse. -Combat is clunky, sometimes outright unfair: following a certain patch enemies go to extreme lengths to surround you, hilarity ensues, and you'll get angry (and dead) -There are some hidden mechanics that will make you rage quit when you discover them. The game is hard, it's realistic, it's fun, It was made by a little studio with no money, so it's far from perfect, but definitely worth the money and effort.
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