Posted on: September 1, 2012

illiousintahl
Verified ownerGames: 331 Reviews: 34
Uphill battle that has nothing to do with risk reward.
Admittedly I'm no expert on the game, I play things like the Total War series, Europa Universalis 3 and many other strategy games. I have however recently spent quite a bit of time trying to learn the ins and outs of this game. As a clan you must appease your god through sacrifice and god-quests representing a significant drain on not only your resources but the risk of losing your clans backbone (the characters). Every time you change something the season is moved forward and a random event happens... not too bad so far aye? Well the problem is as a peaceful clan (you know the one that are all farmers and potters) you never seem able to get enough food or defence to protect your holdings going. As a balanced tribe you gain no real advantage because you need the extremes to even make minor headway and as such the biggest reliance factor is on the totally random objects you discover. As a war clan you will be beaten now and then by armies that should not of been able to recover the manpower, slowing down the raiding you need to accomplish to feed your clan and when your 300 strong force steals a whopping whole 27 cows while an enemy sneaks past your built tower, crosses your no mans land ditch over your stone wall then sharpened palisade stealing 30 cows apparently straight out the only way (the front door) of course 'without being noticed' you quickly find this game for all it supposedly offers is a waste of time. The game has a lot of promise in it, it can in fact be fun. However do not look at this game to be any sort of enjoyment if you would like to feel like you've got any control building, maintaining and expanding a tribe and it's abilities because simply put you have slim to none in control. The easiest setting alleviates none of this titles problems and to be completely honest the options don't really seem to change (there are set events like duck-men taking over some of your land), the quests are a little different but you can send 2 completely similar questers through the trials and one will die with the exact same choices seeming not to take into account attributes or in fact whether there is a right or wrong choice. You can and I have had over 60 'knights' protecting the land and still have people breaking in to steal your cattle without getting caught, begging the question why have defenders or defence at all? You would naturally think okay switch to diplomacy but the random events like tusk raiders etc. mean that you will still be bent over a proverbial barrel as you get raipded time and again. At the end of the day after playing all 3 clan types I don't actually see much use to any of them, they change your magic allocation at the start of the sacred year but don't seem to really do much for you. In summary this game has too many flaws to make it a game you will continue to waste time learning how to be good at and if you are someone who will, you will find yourself sorely punished by it's inherent randomizations that in essence robs you of any control over how the game plays out.
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