Kenshi is an open world, squad based sandbox RPG set in a brutal sword-punk wasteland. Gameplay is open-ended rather than a linear story, so you can play as a settler, a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave... or just food for the cannibals.
But first things first,...
Kenshi is an open world, squad based sandbox RPG set in a brutal sword-punk wasteland. Gameplay is open-ended rather than a linear story, so you can play as a settler, a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave... or just food for the cannibals.
But first things first, you need to survive. Train your men up from puny victims to master warriors, carry your wounded squad mates to safety and get them all home alive. You are not the chosen one, you’re not great and powerful, you don’t have more ‘hitpoints’ than everyone else and you are not special. Unless you work for it.
Customise a solo character or a whole squad and train them from puny victims to master warriors
Survive in an unrelenting world of slavers, cannibals, wild beasts and famine. Nowhere is safe.
Build your own fortress, research technologies, craft your own gear and wage war with other factions
Explore and scavenge the uncharted lands of one of the largest single player open world maps to date
Absolutely no level-scaling. The world does not level up along with you and the game won't hold your hand.
Copyright 2016, Copyright Lo-Fi Games Ltd. 2006
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Simply an amazing game. It combines RTS and RPG perfectly. Made for people who want to do anything they want. There are no guidelines. 100% get it. They deserve the money.
Kenshi is a length open-world survival RPG sandbox game. There are no level-ups or hitpoints, but there are skill levels and body-part-specific health levels which range from broken to 'missing limb' (which can be replaced with prosthetics). It's almost more of a simulation than a game!
The initial challenge is very high, you will be scraping by doing things like scavenging, trading, mining, or fighting starving bandits, all just to afford the most basic of supplies.
Ultimately, you will found a town and recruit up to 30 characters that you control in the same way as your player-character. You can assign AI orders to your characters to help automate almost all jobs including food, crafting, and defense.
One thing to keep in mind is it is OK, even necessary, to be defeated in battle. Sustaining injuries helps raise your stats making your characters even beefier in the next battle. Healing after a battle is slow and kind of a pain, but can be sped up by building camp beds or resting in an inn. If you are defeated, you might even be enslaved and made to perform forced labor.
Overall, this is a real gem that has been in development for 7 years, didn't disappoint, and shouldn't be overlooked.
I've been playing this game quite a lot since I bought it and it is quite addictive.
There are camera bugs, there are AI pathing bugs (a lot), there are bugs in placing of building, when moving around the World loading is easily triggered and awkward and so on.
None of this matters!
The game is seriously entertaining with really a lot of playing hours (days, weeks, months?) worth of game. It has a BIG playing area (really stupidly large) with several wholly different zones, enganging gameplay (addictive even) plus tons of things to do and places to discover.
This was clearly a project with an overambitious scope, mixing open-world exploration RPG (ish) with RTS (ish) and it succeeded, even if there are quite a few "quirks" (which are nowhere near bad enough to significantly detract from the experience).
There is quite a lot of game play area (did I mention how big it is yet?!), lots of game mechanics, research mechanics, skill mechanics, resources, building, group-fights and so on, and these mechanics neatly dovetail with each other so that to do some you need to do others - for example, to do research beyond a certain point you need to explore the more dangerous parts of the game area for "research books", which in turn means you need to improve the fighting skills of some characters to survive in those places and the crafting skills of others to provide them with good enough gear.
If you, like me, are the kind of gamer that fits the "Explorer" profile, you should get this game: it really packs tons of things to explore, from the game play area, to game mechanics, skill trees (in crafting and fighting, including a whole separate fighting mechanic of Martial Arts), research tree, buildings, unique bosses, faction politics and so on.
Yes, is has several silly bugs, but this a grand game project that succeds in spite of them and well worth it to get.
One of the hardest games I've played, but 1000% worth it. It's a huge open world that doesn't care about coddling you, but you can always pick yourself up and keep exploring.
Took my one character and eventually managed to build up a giant base, and I've still probably only seen 10% of what the game has to offer.
Only downside is the core processing engine of the game is a bit janky, so loading times can be pretty long, even with a decently powerful rig.
$20 isn't a lot, but even with the sale it's still not worth it. Everything in this game is made to force you into playing a certain way that the developers want to see. It's like a pseudo open-world game, where everything that the devs don't like is promised but not well implemented, or implemented in a way that punishes you. Even the economics are rigged to make this happen: products are worth less than the resources used to make them. That's anti-immersive and just makes no sense. Not even the most feudal economy could exist on that premise. I can't help but feel like this game is meant to appeal to people who need a way to compensate for their lack of achievements in real life by investing waaaaay too much time into an experience that isn't that amazing after all.
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