Jenny LeClue is a thrilling story of mystery, adventure and growing up. Set in the sleepy town of Arthurton, the game is filled with memorable, complex characters and rendered in a unique aesthetic.
Embrace the choosiness and shape the metanarrative. You are not the only guiding hand shaping Jen...
Jenny LeClue is a thrilling story of mystery, adventure and growing up. Set in the sleepy town of Arthurton, the game is filled with memorable, complex characters and rendered in a unique aesthetic.
Embrace the choosiness and shape the metanarrative. You are not the only guiding hand shaping Jenny’s destiny, but your choices will help her unravel the tangled mystery and become the detective she was born to be.
Jenny gets more than she bargains for when her mother is accused of murder, and begins an unexpected journey to find the truth.
She soon discovers the idyllic town of Arthurton is not what it seems, and unseen forces will stop at nothing to keep Jenny from the truth. She will need all her skills of deduction to find the real killer and clear her mother’s name.
A pocket-sized heroine on a big quest for justice:
Jenny is a brilliant young detective, sharp eyed, intuitive and a ruthless pursuer of the truth. She is able to look around during dialogue scenes, observing the subject for visible clues that might reveal their guilt or innocence that would otherwise go undetected.
A beautiful handmade world, packed with secrets:
A sleek, gorgeous hand drawn world with vintage mid-20th century aesthetics and mystery squished into every corner. There’s so much to interact with, and players who poke and prod at every last thing are rewarded with insight, secrets, and humor.
A story within a story, where your choosiness matters:
Jenny LeClue weaves a rich metanarrative around a rich story exploring themes of family, loss, and identity. The "author" of Jenny's adventures, Arthur K Finklestein, acts as narrator and guide, but his presence also allows you to make choices that change the way Jenny's story is written. These choices may even affect Finklestein’s own story.
A Diverse Cast Of Characters & Locations:
Explore Arthurton’s expansive world including the abandoned mines, the forgotten graveyard, Lake Noware, and Gumboldt's Library. Jenny will meet an array of intriguing and suspicious characters who could help or hinder her on her quest for the truth.
Got this game for my wife and I, we love modern point and click and Jenny LeClue seemed to be in a similar vein. It has some puzzled but is mostly a delightful interactive story which is supurb. It ends on a cliffhanger and to date the publisher hasn't released the sequel. It will leave you wanting the second title but the game is well worth the purchase.
Its an absolute banger of a game. I cannot believe it is not being talked about more. Not really much focus on hard detective puzzles, but great atmosphere and story
I stopped playing this 1-2 hours into the game. I did this because Jenny was annoying (her voice and her self-righteous, precocious attitude) and her town is ... something between cliché and boring.
Gameplay: I was expecting some sort of regular point+click adventure, but it is rather extremely guided - you have a one dimensional moving space (left+right) and hit the button displayed to advance finding hints+stuff, advancing the story. Sometimes you get a 2D search subarea. Sometimes you have to combine the relatively obvious hints to a given question. The difficulty is suited for children of maybe 8-10.
I did not like the setup either. In the beginning in the meta story, there is a letter from the producer of Jenny stories with some criticism about the story setup. It is made so that you should disagree with it, but in hindsight I actually agree with it. That world is boring, just too goody shows.
my cons:
- annoying main voice+character
- contrary to other reviews the setup did not click
- too dumbed down
- erratic auto save only (no manual saving)
my pros: nothing, actually
It is not bad in all areas, from my perspective there is just nothing it excels at.
Know what you're getting yourself into before you buy: despite the concept and story, this is not in fact a detective game, you are not expected to solve any mysteries yourself through deductive reasoning or anything of the sort. The roots of this game are much closer to that of a Telltale game, right down to the "choices" you get to make that have no impact on the story's progression. What's more, the game ends on a cliffhanger, a major one at that, and the sequel has no release date as of writing.
So if you're not getting a detective game, and you're technically not getting a *finished* game, then what are you getting? In short, what is advertised is something like a storybook. You get an experience that's heavy on the narrative with a sprinkling of basic puzzle solving to break up the pace, with no shortage of unexpected twists and turns suited for the mystery genre - all bolstered by voice acting that elevated it so greatly, I can't even picture the game in its original state without it.
Having played through to the finish, I can't say I can see myself coming back any time soon, partly due to its very linear structure and partly due to some incredibly slow gameplay. At times, it felt like I was spending more time scouring the area for secret optional collectibles than actually playing the game, which added a negative level of tedium. But in the time I spent playing, I found myself engrossed in the stories being told, and curious where things would lead. It's not a game for everyone, but if the narrative manages to grab you, you surely won't be disappointed to see it through to the end.
I like the game, cute mellow game but the story is progressing a bit to slow, too long to wait for the animations, too long to hold that button.
Made it half way through, and it is not so annoying yet to stop playing it. But defintely a game where you play 20 mins and then you have enough for the day.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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