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Jagged Alliance

in library

4.5/5

( 64 Reviews )

4.5

64 Reviews

English
Offer ends on: 23/09/2025 09:59 EEST
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Jagged Alliance
Description
Lock & Load. You're going in. Jagged Alliance — the ultimate sight and sound extravaganza that combines strategy with incredible role-playing action. Desperately you are called to the island of Metavira by scientist Jack Richards and his lovely daughter Brenda. You hear of their plight - the Fallo...
User reviews

4.5/5

( 64 Reviews )

4.5

64 Reviews

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Product details
1994, Madlab Software, ...
System requirements
Windows 10, 1.8 GHz, 2 MB RAM, 3D graphics card compatible with DirectX 9...
Time to beat
29 hMain
46 h Main + Sides
62 h Completionist
34.5 h All Styles
Description

Lock & Load.

You're going in.


Jagged Alliance — the ultimate sight and sound extravaganza that combines strategy with incredible role-playing action.

Desperately you are called to the island of Metavira by scientist Jack Richards and his lovely daughter Brenda. You hear of their plight - the Fallow trees, their precious, medicinal sap on which countless of lives depend, are under the control of the evil and traitorous Santino. With most of the island already in his grasp, you must hand-pick a commando force of mercenaries and take back the island by force. That is, if you can...

It'll test every nerve you've got!

It's ruthless, ingenious... and downright dangerous!


  • 60 mercenaries... 60 attitudes... 60 voices — over 4,000 lines of spoken dialogue.
  • Intense turn-based combat that lets you plan every action... You'll need to...
  • Heart-stopping suspense as you venture into hostile territory — more than 50 diverse playing fields.
  • Three exciting levels of play will determine if you're as good as you think you are.
  • Dramatic musical score reflects changing events and heightens the interactive experience.
  • Spectacular digitized sound effects throughout.
  • Non-linear gameplay — how each game unfolds depends entirely on you.
  • Use the replay feature to look for Santino's Achilles heel — you'll need all the help you can get!

An exciting game design approach - role playing and strategy - puts you in the thick of the action!
Goodies
manual (58 pages) reference card (17 pages) avatars (series)
System requirements
Minimum system requirements:

This game is powered by DOSBox.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
29 hMain
46 h Main + Sides
62 h Completionist
34.5 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'1994-09-02T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
286 MB

Game features

Languages
English
audio
text
GOG Preservation Program
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
  1. This game will work on current and future most popular Windows PC configurations. DRM-free.
  2. This is the best version of this game you can buy on any PC platform.
  3. We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
Update (13 November 2024)
  • Validated stability
  • Verified compatibility with Windows 10 and 11
  • Verified Cloud Saves support
Internal Update (21 March 2019)
  • Added Cloud Saves functionality
Buy series (3)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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User reviews
Overall most helpful review

Posted on: March 18, 2009

lowyhong

Verified owner

Games: 802 Reviews: 14

A frustrating love-hate relationship

Before I continue, I assure you there will be no spoilers here In all my years with turn based games, I've known them to be very frustrating. Often, making a wrong choice leads to a result that you'd live to regret with. Games like X-COM, Fallout and first person RPGs like Might and Magic - you should always think your strategies through before executing them. Jagged Alliance is no different from these games Overview: Jagged Alliance takes place on the island of Metavira. Without spoiling anything, the story is that your pal Jack is having problems with this dude called Lucas Santino, who wants to extract all the medicinal sap on that island for his own profits. The natives are also living in fear of this bloke. That's when you, the player, who so happens to have connections to the mercenary group A.I.M, are called in to deal with this shit and kick Santino's ass Graphics: 6/10 Graphically, for a 1994 game, Jagged Alliance is...well, crap. People say graphics don't make a game. Well, that's true, but here, it affects your gameplay experience directly: because of the low-res sprites, it's difficult to tell if an enemy is facing your direction or not; the lack of being able to zoom on a scale between the overview and isometric map is a problem, because the overview map is too large to let you make combat decisions, and the isometric map is too small, meaning you will be doing quite a lot of scrolling just to perfect your execution of moves. Overall, even for a 1994 game, Jagged Alliance doesn't do too well in the graphics area However, I must commend the artistic design of cutscenes and equipment. Whereas as I mentioned earlier, the sprites in the isometric map aren't pretty and don't show you many details, the stuff that you can pick up along the way are nicely drawn Sound: 10/10 The effects are not going to make you go WOW, but they're not shabby either. FWIW the sounds can be differentiated from one another - you can probably tell when the enemy's using a shotty, M16 or M14. Unlike the poor graphics which hamper gameplay experience, the sounds don't get in the way - you will find it's easier to make your move without getting your merc killed From the description above, you'd probably be wondering why I gave the sounds a 10/10. The reason's simple: voice acting. Of the tons of mercenaries you're given to choose from, EVERY SINGLE ONE OF THEM has a voice of his/her own. From the bratty voice of Sparky to the Russian merc Ivan who doesn't speak a word of English at all, the voice acting is top notch. They range from serious, to "I can't believe they're serious" types. If there's a flaw here, though, it's that after a while, you just want to mute them when exploring sectors - there's too much of a good thing here Gameplay: 8/10 There are 3 stages to the game: first, you start off in your room. You can choose to contact A.I.M and hire or fire mercs. After that, you go to bed. It's very straightforward. Here we come to the second stage: the overview map of Metavira. You can choose to hire guards, tappers, increase their salary, and most importantly, decide who in your team will go to work that day. Before going to work though, you can assign your team members different tasks to do, such as doing repair work at home for the rest of the day, or being a doctor, or being a patient, or training specific skills, or simply resting (to cut costs, if you're low on money) And now, on to the third stage: the exploration part. Once you have chosen where you want to situate your team on the island map, you're sent off to start work that day. Here's where you start making two types of strategic decisions: where to attack, and of course, the meat of combat itself. The objective is simple here: capture as many sectors as you can by killing more bad guys. Where you attack that day is very important. Jagged Alliance is a very dynamic game, so shit can happen at any point in time. For example, if you capture a sector which is surrounded by heated sectors that Santino controls, there's a high chance your sector will be re-captured when you turn your back. This means you're forced to plan wisely. Do you attack the part of the island that's easier to guard, but has fewer fallow trees, or do you attack the fallow-rich sector which is prone to frequent attacks? And if your previously owned sectors get attacked and taken over by Santino's man, do you want to go back to reclaim them or move on to the next sector that's easier to capture? These sorts of decision making are very fun, though frustrating, especially after you've spent the last 1 hour (of real time, not game time) trying to capture it The combat itself is truly something you won't forget. It's a love-hate experience. I don't mean it in the sense that you either love it or hate it; instead, you will love it, and then you will hate it. It's a cycle. Yes, the combat is really very tough. Yes, you will quick load a lot if you hate losing mercs, like me. But when you successfully outmaneuvre the enemy with a very clever tactic, it will really make your day. Try being out numbered by 5 mercs, then blowing up the bridge and watching one of them get eaten alive by the Metaviran reptiles - that's how awesome the game can be Combat, as you'd expect from a turn-based game, is...well, turn based. You get a number of action points, and the game tries to be as realistic as possible. Using up all the AP in one turn will make your merc more tired, which in turn reduces the AP during the next few turns. Focusing your fire on one target will improve your shot on that particular area, thus reducing the AP requirement for your next shot. There are a lot of ways to plan your moves - you will seldom use the same tactics when late game, once you get your hands on more explosives and equipment Speaking of explosives, there are many magic touches to Jagged Alliance that make the game such a pleasant surprise. Yes, almost everything is destructible - walls, doors, crates. You decide how you want to play it. Door blocking your way? Blow it up with 3 good shotgun blasts or a grenade. Want to play stealth? Attach a silencer to your weapon Also note worthy is the item merging system. Yes you can modify and create items, like molotovs. There aren't a lot of combinations, but what combinations there are, they're exciting and you'd always look forward to creating a new molotov for your team to use Remember when I said that the voice acting is top notch? Well, Sirtech takes it one step further and gives the mercs personality. You won't feel like you're playing a modern knock-off of some dungeon crawler, because your mercs have personality. I haven't explored all of them yet, but Fidel is one stubborn bastard ;) The main problem that I see with Jagged Alliance is that it's too unforgiving. The reason why I classified the gameplay into 3 main stages above is because each stage affects the others. Shit happens in the story, and you'll find that if you hire too many expensive mercs, you'll bite off more than you can chew. Also, as I mentioned before, Jagged Alliance is a very intelligent game. If your mercs die and you don't pay for their funeral, others will leave. If you don't pay for one merc's salary, others may exploit this situation and try to ask for a pay raise. It's sooooo unforgiving that if you make just ONE fatal flaw in your decisions, you can probably kiss your game goodbye - you'll have to start all over again The combat is also very difficult. Often, you will find yourself outflanked, and because your chance to hit is also affected by luck, there will be times when you think your hiding place is better than the enemy's, yet you can't hit them and they're scoring bullseyes on you. Or how about the fact that everytime you take one step, your merc gets owned by a grenade - it's quite possibly the most frustrating death to have, because enemies with grenades are so damn numerous, it's not funny. Like I said, it's love-hate. It can get to the point where you get so frustrated you just quit the game, but never to the point where you look at the game and say "ok I'm deleting this shit" Overall, Jagged Alliance is something you should try if you like turn based games, or thinking games. I can't recommend it to people who only like first person shooters, especially since the game is NOT newbie friendly at all, but if you have the slightest interest in turn based games at all, you really should check this game out. Likewise, if you don't mind low-res graphics, and want something you can play for a long time, get JA. The voice acting will draw a smile on your face every now and then, and so will getting out of seemingly impossible situations (trust me, you'll run into these situations many many times). There are times when you bite your nails and pray for the best, and whoop with joy when luck is on your side (enemy hits his friend and kills him = lol). 4 stars out of 5. I recommend it :)


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Posted on: January 9, 2009

RafaelLVX

Verified owner

Games: 498 Reviews: 12

True masterpiece

I know masterpiece is a strong word but Jagged alliance deserves it. It's one of those games that never gets old, you can always go back and have hours of fun. To me, it's the best tactical combat simulation ever. Much in the vein of X-COM: UFO defense, Jagged alliance is a blend of tactical combat, strategy, resource management, challenge tension and fun. While in X-COM you'll mainly manage your headquarters, research and production, Jagged alliance has none of that: instead you manage guerilla mercenaries, hired with your hard-earned money to help you blow your enemy's own mercs to pieces. This offers a unique twist I can't recall in any other game. You can't just hire all the best of the best like you would in Pro evolution soccer. These men and women you'll want to hire have their personalities and connections. First you'll need a lot of money, then you'll have to gain their trust, and then again deal with their likes and dislikes, the fact that some are damn murderers who'll kill each other at night and so on. Once in the field, they'll be like five or six against a whole army or bastards hidden in the woods, grass, swamps, barracks, on bridges, behinds boxes, just waiting to shoot your team. Your equipment is scarce and the guns react badly to the environment, frequently jamming when you need them the most. As you conquer the island sector by sector (there's like 40 sectors if I recall well), the deeper you go, the riskier it gets, and the challenge brings some cool tension while playing it. In fact the only thing I can imagine some people won't like in this game is the high challenge. Personally I totally love it, so I love this game.


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Posted on: December 21, 2009

Kissekatt

Games: 155 Reviews: 4

Play this before Jagged Alliance 2

I agree with the other reviews here, the only thing I would like to add that you really should play this game before Jagged Alliance 2 (assuming you are going to play both). Not for story reasons, there is no continuation between the games other than that some of the mercenaries are available in all of the games, with a few throwbacks in their stories to boot. Rather it is for UI/gameplay reasons, once you get used to the smoother and more developed JA2 it's hard to go back to the more primitive original JA. Also, if you are only going to play one go for JA2, it's just so much better.


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Posted on: January 16, 2009

hexcrusher

Verified owner

Games: 36 Reviews: 2

Rediculously Addictive

The fun of this game is so raw and pure that I'm having trouble switching to the superior JA 2. Explore, move, shoot, swap items, conquer - tactical bliss. The inability to buy new guns will trouble you at first, but the scrounging element of this game gives it an apocalyptic, hard-fought feel. That M14 rifle is way more meaningful when you have blow it out of a locked building with a jury-rigged live plastic!


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Posted on: June 18, 2013

mliukka

Verified owner

Games: 15 Reviews: 2

Great on DOS, great on Android

Jagged Alliance was one of my favourite games back in the day it was released, and it still holds up with its tight gameplay today. While many old games have aged too much for them to be bearable to look at on a modern game system, new mobile platforms give classic gems such as JA a new life: It runs on DOSBox, and if you own a compatible Android phone you can run DOSBox on it! The game runs on my Galaxy S phone like a charm, and while the user interface is definitely not designed for touchscreen devices, it works surprisingly well on a smartphone. Funnily enough the native resolution of a phone screen nowadays is many times better than what a 1995 game can push, but retro games like this still look way more appealing on a tiny screen than on a modern desktop. Jagged Alliance on a smartphone is a better game experience than anything I could find from the official Android market, and I can heartily recommend it to anyone wishing for some nostalgia and immersive gaming sessions on their mobile device!


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