This atrocious war began in August 1914. It is now March 1964 and believe it or not, it is still being waged.
Occidental and American troops are fighting against the armies of a latter-day Genghis Khan, who has already put a bloody end to the Bolshevik Revolution. He is planning to create a Russo-Mo...
This atrocious war began in August 1914. It is now March 1964 and believe it or not, it is still being waged.
Occidental and American troops are fighting against the armies of a latter-day Genghis Khan, who has already put a bloody end to the Bolshevik Revolution. He is planning to create a Russo-Mongol Empire, stretching from the Atlantic to Vladivostok.
While some aspects of this world seem to be true to 1914, such as the trenches and bunkers, you will also find that several decades of concerted war effort have led to the development of some very modern types of weapons, transportation and other technology.
The grim atmosphere of fighting in a protracted war of attrition
An original setting where the stock market directly influences the war
Challenging gameplay with multiple ways of completing objectives
A fantastic idea, I'm a lover of alternative histories, but this is just a bad game. The whole thing just feels clunky and unfinished. It's a shooter where the shooting isn't fun. What more can you say?
It's a monumental turd of a game - the design makes it possible to skip the briefing and therefore get utterly lost in THE FIRST GODDAM LEVEL of the game, in contrast to that - the developers thought it to be IMPORTANT for you to read all the flavour text scrolling EXTREMELY SLOWLY, and listen to all the newscasts plugged into this sorry excuse for a game. The mechanic of having ONE weapon of each type is utterly broken, it's incomprehensible which elements of the game are interactive and which aren't, - which is frustrating, becase you have to interact with some soldiers, but not with others so I'd just interact with eveyrthing. After a couple of minutes of getting lost, I just snapped and massacred everyone on this whole level - except of course the trusty companions, who in the end killed me. The developers actually expected the player to snap, and just made your 'briefing officers' invulnerable rubber dummies whose model stretches and bends for every shot, but is never destroyed. I found out as well, that helicopters are invulnerable, won't attack you and are there just for the scenery flavour. And don't get me started on THE CONSTANT HELI NOISE, because "A GOOD GAME HAS TO HAVE OVERWHELMINGLY PRESENT SOUND EFFECTS", CAN YOU HEAR ME OVER THE SOUND OF HOW AWESOME THIS GAME IS? As for the 'difficulty' - don't let other reviewers fool ya - if you played any decent shooter , even "Chaser", you'll breeze past the grunts of this game even on the hard level.
In conclusion - a turdsome atrocious game probably made by homegrown "developers". Worth a dollar for the joke value.
when you're being flanked by enemies or getting shot by snipers, the cold-war feeling never leaves and let you play until the end credits roll!
pros +
Sniping gameplay,
Nice Artificial intelligence,
Nice weapons.
cons -
No Turtorial,
Bit to challenging at times,
Cheap deaths
old graphics (i didn't had a problem with doze).
conclusion,
FPS Ninja Gaiden
Definitely a good try when you are bored of shooter that are to easy, try iron storm it will be definitely a challenge. best to compare this game with is the game chaser from Jowood.
There are three types of games:
- the good ones let you choose different ways to reach an objective (e.g. Deus Ex, Bioshock, Sniper Elite);
- the mediocre ones force you through a single, linear way;
- the bad ones let you think you can choose, but punish you when you try a way that's not what the designer intended.
Alas, Iron Storm is the third type of game (most of the time, at least). When you try something different, it hinders you in unfair ways (you slow to a crawl, you meet invincible enemies...).
Some levels are good (the trenches, the town), but some are quite awful (the underground facility, the train), or confusing and frustrating (the final Reichstag).
On top of this, you have a few bugs, and an irritating unbalanced difficulty (I played on Easy... and it was sometimes too easy, and sometimes very hard!). Its "saving grace" is you can fast save anywhere; and trust me, saving often it's the only to way to finish this game while keeping your sanity.
The premise was good and the game has some interesting ideas and atmosphere, but it also has uninspired locales and gameplay: in the end, it's a game that could have been good, but it's seriously flawed. Try it if you find it cheap and you have low expectations, but prepare to be frustrated.
Iron Storm seems to hit that sweet spot of being a cheap yet fun FPS. Maybe because it isn't designed with cheapness in mind.
Despite its crude and outdated graphics, it seems some real effort went into making this game, adding an extensive plot to it, and making it as cinematic as possible.
Which made the game very atmospheric.
But the game is also very difficult - partly by design, partly due to the many cheap deaths peppered in, and partly due to the bad hit detection.
On your first mission you'll be in sniper heaven, with snipers who seem to take less than a second to aim, shoot & kill you.
It doesn't help that the sniper rifle is overpowered, turning any shot into a killshot.
Using it myself, I could hit someone in the elbow, once, and they'd still go down.
Or I could use a machine gun and blast enemies in their head & torso repeatedly, and nothing would happen.
Which forced me to use the sniper rifle as well. But trying to decide whether a distant badly rendered object has an enemy behind it isn't very fun.
It doesn't help that enemies seem to be able to see you through solid objects. It seemed like enemies sensed me, rather than saw me, so my best bet was to stay far enough, and use my sniper rifle to take one after the other, without them seeming to care the person next to them got shot.
Enemies are either very stupid or very smart, getting me killed more often than not, since I didn't know whether an enemy was camping, or going to run towards me without any cover.
You also get a lot of cheap Serious Sam style deaths, where a hallway you cleared suddenly has enemies in it once you backtrack. Picking up some ammo or pulling a lever also spawns a ton of enemies gunning for you.
You'll find yourself abusing the quicksave & doing things over and over again, taking away all the fun from this game.
Iron Storm is an old, crude FPS, but has some very interesting level design. Had it been good, I could see myself spending hours in its levels in multiplayer mode.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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