As members of a family of lore-hunting mystics, you and your cousin Luridia separately wander the land following rumors of occult power. After discovering a demonic pit in a nearby village, Luridia’s once prolific letters grow silent.
Something has gone terribly wrong.
Now it is up to you to...
As members of a family of lore-hunting mystics, you and your cousin Luridia separately wander the land following rumors of occult power. After discovering a demonic pit in a nearby village, Luridia’s once prolific letters grow silent.
Something has gone terribly wrong.
Now it is up to you to journey to the desolate hamlet under dark eldritch skies. What did Luridia discover? And what great power has this village unearthed?
Key Features:
FIGHT WITH CHAOTIC MAGIC - experiment with various spells and powers to become an unstoppable magical force
SHIFTING TREACHEROUS DUNGEONS - high-octane energy and short-paced levels will keep you on your toes. You’ll never know what horror lies beyond the next corner.
GROW YOUR POWERS - rescue villagers to open shops for permanent upgrades to prolong your runs and maximize your potential
CHOOSE YOUR CHALLENGE - mix keys and runes gathered on your journeys to generate and combine different dungeon encounters.
Great art style, atmospheric city/hub and... That's all. Weak game design, bunch of bugs and overall it looks more like a pack of assets than a game actually. Trailer looks quite promising btw.
Gameplay is simple to the point of being close possibly to as casual as the genre would allow. There are melee enemies and enemies that shoot slow moving projectiles, but not so many for it to be a bullet hell. Movement speed is fast and smooth, but you can't parkour. A bunny hop against a wall can get you hung up on level geometry. There is platforming but it's very basic. Difficulty ramps up slowly. The projectiles you shoot also have slower movement speed, and range is consistent with other roguelikes like BPM - more limited than other shooters. Two hand wield means that it's fun to work with the timing and ranges of different projectile types. It does scratch that itch for an FPS that depends more on dodging projectiles and leading shots than sitting in cover and dealing with hitscanners, but is a lot more mellow and basic than it could be.
But it works, and the reason is the deck builder mechanic is very addictive. Levels are broken into chunks that take a minute or so to complete, after which you choose a new powerup. It's not as well built out as some games, but the game gives you a nice framework and the breathing space to try different builds. Each build changes up the strategy that works best for the run which keeps the gameplay fresh. It's not perfect, and builds don't affect the gameplay as dramatically as they probably should, but it gives the game enough variety to keep the feel of grinding against a brick wall away. I suppose creating an overpowered super-god build wouldn't work unless the difficulty was ramped up way more than it is, anyway, you can build up to be a wrecking ball of a mage that's as far as it gets. Saving and keeping runs going is as easy going as I've seen in a roguelite.
The sound design and music works, but it feels a little off and sounds compressed and loud. The story and atmosphere are fine.
I can't give it five stars but it's fun, has its own twists that make it unique and is well worth it.
it has been over all enjoyable, not overly complicated to learn, the combinations of skills being represented in your attacks visually is nice, my biggest grip so far has been the fact you can get stuck on parts of the terrain for a moment leaving you to take damage, and no not a i back in to a thing and got issue, its a i stepped on the brick pile and i cant move at all issue. also when the map spawns a (lets call them elite version) enemy right behind you and it in one hi takes 30% of your health, that just feel a bit cheap. but over all probably worth its price and on sell a good grab. also will say it suffers from the over use of graphic waste option like bloom, turn off half the options in graphics, the pointless waist of you graphic power, stop fallowing EA and Activision lead here guys,, its not making your game "cool"
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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