As you awake in the corridors of an inexplicable building, you find the environment takes on a life of its own and leads you to discover a series of victims, all exposed to the same experimental chemical. In your search for answers, bizarre visions emerge and introduce a host of imposing horrors…and...
As you awake in the corridors of an inexplicable building, you find the environment takes on a life of its own and leads you to discover a series of victims, all exposed to the same experimental chemical. In your search for answers, bizarre visions emerge and introduce a host of imposing horrors…and a cat named Tonia.
From the creators of the cult classic Nightmare House 2 comes In Sound Mind, a witty first-person psychological horror with frenetic puzzles and unique boss fights. Traverse a series of unsettling memories as you journey within the inner workings of the one place you can’t seem to escape—your own mind.
A new survival horror experience from the creators of the legendary Nightmare House 2. We Create Stuff, the team behind one of highest-rated mods of all time returns with an unexpected spin on the horror genre.
Experience a series of haunting memories. Journey through a progression of unsettling stories, each with unique puzzles, mechanics, weapons, and boss fights.
Overcome a cast of terrors. Confront those who stalk you in a series of daunting boss fights and learn how to defeat them by solving mind-bending puzzles.
An eerie soundtrack by The Living Tombstone. The internet icon lends his distinct sound to this next generation psychological thriller, with a distinctive song for each story.
Unexpect the expected. Explore an imaginative and disorienting narrative, featuring sentient mannequins, a feline companion, and much more. And yes, you can pet the cat.
Normally I don't find existential horror to be a real thing. Stuff like mouthwash just made me angery having the charaters make all the wrong choices.
In sound mind's first patient hit so close to home, I'm not sure if I'll keep going but I strongly feel that is game is well made. Hearing the tapes for her made me realize that I really do need a therapist again, so thats pretty good for any art. Would recommend.
Solid and well made, just doesn't do anything to really stand out all that much. It somehow reminded me of Half-Life 2, partially because it has its own gman.
If this seems like a game that would appeal to you, then you should check it out. Not a must play though.
Make no mistake: In Sound Mind isn't the horror game it markets itself as. It's a first-person exploration/puzzle game in the same vein as Half-Life. In fact, it's as close to Half-Life as legally permissible. The main character is an everyman with brown hair, beard, and glasses, who crawls around vents and breaks wooden boards with a shard of glass instead of a crowbar. (How would that even work?) The story is predictable, unfolding mostly in old recordings and scribbled notes, as is tradition. The puzzles are engaging without being frustrating, and stand out as the most enjoyable aspects of the game. They involve some creative problem solving, a healthy dose of exploration, and rarely (if ever) require hints or Google searches. They serve as a solid foundation for a spiritual successor to Valve's flagship series.
Unfortunately the rest of the game is heavily flawed. The visuals are ugly, even for a low-budget title. Environments are a mix of hazy darkness and nauseating neon, and performance is shockingly poor for something that looks like Elder Scrolls: Oblivion. The enemies are designed like abstract nonsense, and there's almost no variety to speak of. "Stealth" does nothing and is only used once as a tutorial. The shooting mechanics are downright bad, made frustrating because the enemies jerk around too quickly and randomly to hit. All the bosses are of the "relentless pursuit" variety, dogging the player during specific sections. Only the first one requires clever use of equipment to evade. The soundtrack is too cyberpunk for a game that sells itself on atmosphere, featuring a lot of dubstep and techno beats. And overall, the game is simply too long for what it is. With more variety it might have been a true powerhouse of a title. But as it stands, it brings too little to the table and overstays its welcome.
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