Posted on: July 20, 2025

StyloRen_
Verified ownerGames: 205 Reviews: 1
Ending Made Me Cry
Kan Gao please stop, my emtions can only take so much and this is the 4th time you've done this to me.
Is this helpful to you?
Game length provided by HowLongToBeat
Posted on: July 20, 2025
StyloRen_
Verified ownerGames: 205 Reviews: 1
Ending Made Me Cry
Kan Gao please stop, my emtions can only take so much and this is the 4th time you've done this to me.
Is this helpful to you?
Posted on: October 19, 2021
dnovraD
Games: Reviews: 62
We've got movie sign!
Do you like movies where you have to manually crank the projector? Do you enjoy games that look like they were built with RPG Maker default assets? In the past, did you play pretentious yet meaningless flash games like Color My World? If you said "Yes" to any of those, perhaps To the Moon III: Moon in Time and Space is the game for you. If not, then I'm going to be blunt: This isn't a game, it's a 3± hour movie that you have to keep kicking the projectionist to advance. I only have one question for Kan Gao: Why didn't they make a stage play, book, or live action series first? It would have saved them...nearly a decade of setup? Publishing this "game" is going to sell it short of the true potential, especially in an engine that so obviously screams the age it was made in: 2004. RPG Maker XP is very much beyond the point of yelling at everyone to get off their porch and let it die in peace, and I have no idea why it was chosen over more versatile engines, even back in 2011 when To the Moon I was released. Even by then, RPG Maker XP was well outmoded. Unless that 6 year gap between sequels speaks to the sort of development hell these went though. These games clearly have something going for them, but I'm not going to push myself to endure a non-interactive experience in what is bluntly supposed to be an interactive media. You don't wrap an executable around a podcast, so Freebird Soap Operas shouldn't have wrapped this book around this game engine. This is a visual novel with an uncountable number of extra steps it forces you to make. And to what end? What would be changed if the player could simply experience it for the novel it is, without the trappings of the engine? A lot better, for sure.
Is this helpful to you?
Something went wrong. Try refresh page.
No reviews matching your criteria