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Imperialism 2: The Age of Exploration

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4.5/5

( 126 Reviews )

4.5

126 Reviews

English
5.995.99
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Imperialism 2: The Age of Exploration
Description
The New World lies open before you, ripe for the taking. You must skillfully parlay discovery into riches and gather enough power to dominate Europe’s political landscape. Combining elements of resource management, economic trade, exploration, diplomatic wheeling-and-dealing, and military conquest,...
User reviews

4.5/5

( 126 Reviews )

4.5

126 Reviews

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Product details
1999, Frog City Software, ESRB Rating: Everyone...
System requirements
Windows 7 / 8 / 10, 1 GHz, 1 GB RAM, 3D graphics card compatible with DirectX 9...
Time to beat
21.5 hMain
-- Main + Sides
-- Completionist
21.5 h All Styles
Description
The New World lies open before you, ripe for the taking. You must skillfully parlay discovery into riches and gather enough power to dominate Europe’s political landscape. Combining elements of resource management, economic trade, exploration, diplomatic wheeling-and-dealing, and military conquest, Imperialism 2: The Age of Exploration challenges you to leverage New World wealth into Old World dominance.

To achieve world domination, you would be wise to employ a web of intricate strategies and plans within plans. If diplomacy is the order of the day, dispatch envoys to nurture critical trade agreements and treaties while deploying spies to sabotage your enemies. If you grow tired of the intrigues and double-crossings that are part and parcel of the diplomatic way, build a mighty war machine with an unquenchable thirst for conquest. Skillfully maneuver your nation and don’t forget: the object is to unite all of Europe under one flag - YOURS!
  • An artificial intelligence that will challenge you as it takes into consideration nation-specific personalities, strategies, and diplomatic agendas.
  • Give in to your imperialistic instincts as you engage in trade, diplomatic maneuvering, war, and resource management, all with an easy-to-use and intuitive interface.
  • The richness and depth of Imperialism 2 is reflected in over 40 military and civilian units and more than 100 technological advances from 300 years of history.

© 1999 Strategic Studies Group. © 2004 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Imperialism 2: The Age of Exploration is a trademark of Strategic Studies Group. All other trademarks and registered trademarks are the property of their respective holders.

Goodies
manual technology tree soundtrack (MP3) soundtrack (FLAC)
System requirements
Minimum system requirements:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
21.5 hMain
-- Main + Sides
-- Completionist
21.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'1999-03-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
115 MB
Rating:
ESRB Rating: Everyone (Animated Violence)

Game features

Languages
English
audio
text
Buy series (2)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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Overall most helpful review

Posted on: January 10, 2013

fahbs

Verified owner

Games: 354 Reviews: 89

An overlooked series that equals or even surpasses Civilization

While most hold up Civilization up as the best of turn based strategy, my heart always went out to the Imperialism games. Rather than fiddle with dozens of individual territories and army stacks moving one tile at a time, Imperialism focused everything on your capital (more territories just add resources to it) and giant territories to simplify army movement while keeping the fun worker tile improvement aspect. I would highly recommend buying both the original and sequel, as each one is moderately different and satisfying in its own area. For the sequel, they improved on a number of things. You no longer have to worry about internal transport capacity for resources or the silly rules of placing depots (it was absurd how depots couldn't be placed next to each other and you often got cut off from your own resources); just built a road and an improvement and you're good to go. Diplomacy is also largely improved. Gone are AI players who declare permanent war and never accept peace until they're dead. The computer will cut its losses now in pointless conflicts. The new world aspect also provides a buffer against the computer gang piling on the weakest player (this was easy to exploit in the original, just make sure you weren't in last place and you were always safe). Invading other major powers might not even happen since victory goes to the first to reach a certain number of old world territories, minor nations included. There are some snags though that the original handled better. The whole look and theme is depressingly bland compared to the first game. Gone are the tongue in cheek newspaper headlines and any sense of humor (notices are barebones text). Gone is your bustling and visually interesting capital city screen, replaced by boring bar sliders. Gone is the feel of cutthroat capitalism. Trade is now a minor aspect and for the most part you must be self reliant. Turtling with forts is kind of crazy. For a cheap price and zero upkeep, forts come with their own heavy artillery that instantly regenerates between each battle. Not only that, but the size limit on attacking armies is much reduced. It's a good thing you can conquer minor nations for a victory, because unless you're an entire tech generation ahead you'll never take well defended forts. Gone is the industrial revolution. To me, starting in Napoleonic times and working up to WWI was more interesting than starting at the 16th century and working up to Napoleonic times. Then there's workers. You must harvest resources found only in the new world (sugar, tobacco, fur (huh?)) in order to "feed" your advanced workers. Do yourself a big favor and choose the "simplified worker resources" option because otherwise certain workers will only accept certain resources: apprentices will only consume refined sugar, journeymen will only consume cigars, and masters will only accept fur hats as payment. If you get cut off during wars you'll run into silly situations where workers are "starving" if you don't have enough hats but plenty of cigars. No thanks. In the end, definitely check out both games. The original scratches my itch for jolly jingoism and cutthroat stock market. The sequel is nice for the breathing room it allows with resource gathering and better diplomacy. Maybe some day Imperialism 3 will come along and merge the two into strategy perfection and rapture us to the promised land.


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Posted on: January 10, 2013

Faithful

Verified owner

Games: 595 Reviews: 15

One of the Best Turn-Based Games

I have waited for some time for this to arrive on gog. This is among the best turn-based games in the line of Civ games. In fact, to me it is better than early Civ games. It requires thoughtful choices, and you will spend hours exploring, gathering resources, building, and fighting. While the UI takes a bit of time to get use to, it works well, and fits the game. It is too bad I sold my strategy guide, and too bad gog does nto provide one. This is a fairly large game that will take time to learn, but in return you will have many hours of enjoyable game play. This is a game that is worth owning, and playing. Read the manual!! :o)


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Posted on: January 14, 2013

Hipparchia

Verified owner

Games: 361 Reviews: 1

A must have

This is a hard game. The war is expensive, you must support your population withs needs (food, meat, then sugar etc). You can choose to have a simultaneous turn. It means you all play you turn and then you end it. It's still a turn/turn, but it's better. The diplomacy is good, the AI is good, you have to make choices (taking control by force might seem easier than being ok for MANY turns with little countries... but not often because you have to feed your armies). This is one of my favorite oldies, with Alpha Centauri and Railroad Tycoon II. Imo, there is no game such as this one, despite its old age. That's why I still have the CD !


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Posted on: January 10, 2013

gscotti

Verified owner

Games: 573 Reviews: 1

The perfect strategy and trade game

There is a reason I spent hundreds, maybe thousands of hours playing Imperialism II - the gameplay is so much fun, you forget there are the more advanced/fancy strategy games, with nicer graphics and more complex features. In Imperialism II, it's essential to keep an eye on your priorities and resources, and to manage the trade aspect carefully. Still, this never becomes a chore, unlike with many other games.


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Posted on: January 10, 2013

Dennnis

Verified owner

Games: 59 Reviews: 9

A brilliant game!

If I could give this game six starts, I would. Where to start, where to start. Economics. For each randomly generated world, you will have a number of farms, ranges, hardwoods, scrubland, barren hills, mountains, fertile hills, swamps, and horse ranches. Each provides a specific economic benefit when harvested/developed. You will have from none to 20, truly random, of each. I have spent hours generating random worlds, over and over, until I get a starting nation that is juuuust right. If you don't have farmland, you can't get food. No food? No laborers. No timber? No ships. No mountains or hills? No prospecting for iron...and not much of anything without iron. Yes, you can purchase iron..but if you're France, do you want to purchase your strategic materials from a possible enemy? Throw in the New World, with many, MANY different raw materials, with exploration, diplomacy, and combat all playing a major roll. This is a surprisingly deep game, yet extremely accessible. I LOVED this game, and played it for years. I have been searching for this for a very, very long time..and I busted out the card the very instant it was on sale. An utter no brainer, with just the right amount of complexity. I am all about the gameplay, and this game is truly exceptional. I cannot recommend this too highly. Seriously. If you're reading this...just buy the game!


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