Posted on: August 13, 2023

GammaF88
Verified ownerGames: 105 Reviews: 16
Smooth, functional, boring
Nothing terribly wrong with IR, but it also brings nothing worthwhile to the table. The "unique" premise adds nothing to the experience but the occasional shitty one-liner. Visuals may be clean and smooth, but everything looks and feels like Play Doh. Enemies are soft and harmless. Guns & sounds totally lack any impact. They also don't autoreload when empty - a choice that works in a tactical shooter like SYNTHETIK, but here along with lengthy reloads that take too long to register as complete, it kills the pace. I might switch weapons instead, but then I just get to stand still after every battle to reload them all. The upgrades are also lukewarm. The tree, including unlockable "classes", consists mostly of incremental stat boosts, w/ only the active abilities offering any real for alternative gameplay. I used 1 medallion for my entire playthrough because nothing else seemed interesting or more useful. Scrolls SUCK. Many have only downsides, and they're completely random - no way to avoid bad ones, no way to strategize and try for specific scrolls to go with a desired build. An easy improvement would be to offer the player a choice of 2+ scrolls whenever they pick one up. I beat the 1st pyramid just to see if the 2nd would offer anything new, but it looks like more of the same. I hate leaving games unfinished, but I feel that whatever IR has left to show will just not be worth my time. Overall, I would describe Immortal Redneck as floaty, shallow, and repetitive. If you want a retro FPS, play DUSK, Ultrakill, or HROT. If you want a roguelike FPS, play SYNTHETIK or Nightmare Reaper. I could only recommend IR as a mindless time-waster, and even then I still wouldn't buy it.
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