Robin just wants to be a mechanic and help people, but without a license she’s a sinner in Mother’s eyes.
Ever since picking up her wrench, the world has been going nuts and she's wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents are after he...
Robin just wants to be a mechanic and help people, but without a license she’s a sinner in Mother’s eyes.
Ever since picking up her wrench, the world has been going nuts and she's wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents are after her.
But something big is going on – bigger than droughts of Ivory fuel and personal conflicts – and Robin’s in the thick of it.
Iconoclasts is the masterwork of indie developer Joakim Sandberg, seven long years in the making. Iconoclasts delivers awesome action, hilarious hijinks and an emotional rollercoaster of deeply personal storytelling.
Hours of nut-twisting platform action-adventure
Numerous densely detailed locations filled with fine-tuned action and puzzles
20+ gear-grinding, screen-filling boss battles stand in your way
Three game-changing difficulty settings supported by a unique tweak system
A heart-wrenching epic – can one mechanic fix the whole world?
This game is made properly, beautiful graphic, good story and interesting "interactions" with bosses. if you start planing play this title I strongly recommended normal mode difficulty and use xbox pad as controller.
Gameplay is great, but what really got me was the worldbuilding and the maudlin bittersweet feeling I got similar to playing a Quintet game.
I Highly reccomend.
A fantastic puzzle platformer with hard, but fair boss battles. Many of the game's mechanics are explained during the way, while some require you to use them before they've been properly introduced. They both blend into an experience that demands players to actually do some thinking themselves.
Game seems lengthy as well, with 5 hours and only 25% or so progressions. If you've played any Joakim Sandberg's game before (Noitu Love, Legend of Princess) you know the attention to detail and animations are superb. According to Konjak's website Iconoclasts took a mindbonkingly 10 years (!) to make - and he made it all by himself. Bows and hats off and respect. That's not something anyone can do and joins ranks with masters like Dean Dodrill (Dust: An Elysian Tail), Daisuke 'Pixel' Amaya (Cave Story), Thomas Happ (Axiom Verge) and Lucas Pope (Paper's Please).
If you enjoy platformers that require practical thinking, fun dialogues, a lengthy and somewhat dark story and screen filling bosses that won't go down the first time you try, this one's for you.
There were at least 3 times I expected the end, but the game went on and on and on...
Although it's a solid metroidvania with fun mechanics and puzzles, the setting is boring and half the game you're just waiting for it to be finished.
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