Posted on: January 19, 2019

freeness
Verified ownerGames: 854 Reviews: 28
They don't make 'em like this anymore
Let me get this out of the way: this was my first and last enhanced edition from Beamdog. Although easier to set up and slightly more stable, there are a lot more bugs compared to the originals -- including one where THE WHOLE SCREEN FLASHES RANDOMLY. The fact that a native Linux port runs about the same as the original in WINE is a joke. On to the game itself. It's strange trying to explain IWD. It really is just an Infinity Engine dungeon crawl, but that seems too simple. Imagine the level-by-level exploration and the low-level game mechanics of BG1 alongside BG2's linear story. And you get to make your whole party, so there's no banter or character quests. It's... Strange, and it honestly doesn't really work. The game lacks a clear identity, both in terms of narrative and gameplay, from the get-go. The result is a strange hodgepodge of gorgeous level design, brutal combat, and bone-chilling atmosphere. Winds howl as you hurl flaming pots at ice trolls on snowy precipices. Flames crackle as you plod around the secret underground Yuan-Ti temple. All for... Some gem or something. "God, how many fetch quests can they give me?" you'll ask yourself. A lot. About 60 hours worth, it turns out. So who is this game for? Not newbies: the combat is far too difficult for a new player. Not people who love good stories: there barely is one -- and it's all exposition. Not people who love exploration: the game is linear. But this is Infinity Engine. How bad could it really be? It's the classic DnD character creation, the classic spellcasting system, the classic multi-classing system, and who could ever forget Our Lord and Savior Saint THAC0? The game is worth buying and worth playing through -- after the Baldur's Gate series and Planescape. It's an interesting experiment that will test your knowledge of the ruleset for veterans.
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